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How much control do DMs need?
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<blockquote data-quote="Imaro" data-source="post: 9000470" data-attributes="member: 48965"><p>I will say that if rule zero is stated as part of a game in the rules...you are implicitely agreeing to it if you join a session of that game. Now I do think it is fair and within your rights to understand what things that DM will use rule zero for as well as making it clear what application of it is a non-starter for you. To me that is a session zero discussion if it's a concern, but for most groups I've played with it isn't.</p><p></p><p></p><p></p><p>I don't necessarily agree that the DM choosing to implement a change you don't like is grounds for your faith being shaken, again he is concerned with the most beneficial choice for the entire table vs. your personal preference. As an example if everyone at the table wants to play with feats in 5e except you and the DM decides to allow feats...is your faith shaken at that point. Putting it a different way...would you feel the same way if a decision you didn't agree with was enacted because the majority of the group wanted something you didn't... would your faith in the group be shaken at that point? </p><p></p><p></p><p></p><p>See above. Also, I think that if you don't believe a DM is making majority (because no one is perfect) of their choices around rule zero in order to benefit the group as a whole (as opposed to your personal preferences) you shouldn't play games run by them. Of course if everyone else is having a good time and you are the only one who isn't... it may not be that their choices were bad.</p><p></p><p></p><p></p><p>No it's not. Rule zero is not a gag order that silences all discussion and opposition. Rule zero says the final determination is in the hands of this particular individual. That's all. And again if you truly believe their decisions are not benefiting the group... why would you continue to play under them. Much more commonly I see a player whose personal preferences aren't catered to and they then assume that the group shares those preferences.</p><p></p><p></p><p></p><p></p><p>well I've said it before... I'm not sure the way I run my games I am 100% traditional, I use what I want to create what I think will make a better game... so I may have a skewed perception of things like rule zero thought I doubt the majority of actual DM's are tyrants wielding an iron fist over their game and players.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9000470, member: 48965"] I will say that if rule zero is stated as part of a game in the rules...you are implicitely agreeing to it if you join a session of that game. Now I do think it is fair and within your rights to understand what things that DM will use rule zero for as well as making it clear what application of it is a non-starter for you. To me that is a session zero discussion if it's a concern, but for most groups I've played with it isn't. I don't necessarily agree that the DM choosing to implement a change you don't like is grounds for your faith being shaken, again he is concerned with the most beneficial choice for the entire table vs. your personal preference. As an example if everyone at the table wants to play with feats in 5e except you and the DM decides to allow feats...is your faith shaken at that point. Putting it a different way...would you feel the same way if a decision you didn't agree with was enacted because the majority of the group wanted something you didn't... would your faith in the group be shaken at that point? See above. Also, I think that if you don't believe a DM is making majority (because no one is perfect) of their choices around rule zero in order to benefit the group as a whole (as opposed to your personal preferences) you shouldn't play games run by them. Of course if everyone else is having a good time and you are the only one who isn't... it may not be that their choices were bad. No it's not. Rule zero is not a gag order that silences all discussion and opposition. Rule zero says the final determination is in the hands of this particular individual. That's all. And again if you truly believe their decisions are not benefiting the group... why would you continue to play under them. Much more commonly I see a player whose personal preferences aren't catered to and they then assume that the group shares those preferences. well I've said it before... I'm not sure the way I run my games I am 100% traditional, I use what I want to create what I think will make a better game... so I may have a skewed perception of things like rule zero thought I doubt the majority of actual DM's are tyrants wielding an iron fist over their game and players. [/QUOTE]
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