Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9000651" data-attributes="member: 6790260"><p>I mean, it's the third time you've rejected my assertion that there isn't a person with ultimate authority in my game. I've said, repeatedly, that there isn't one. If you repeatedly reject that assertion, you must think I am simply mistaken. How can that be, though, if I am literally the person on this board* most qualified to answer the question? Because you deny the fundamental assertion--that there can <em>be</em> such a game, with no person or persons vested with ultimate authority, not even "majority vote wins."</p><p></p><p>We achieve consensus. It's really not that hard. We have a frank and open conversation, lay out our interests, discuss our differences, and find a path forward that everyone agrees is appropriate. There <em>is</em> no central authority, other than (perhaps) the rules of DW itself. And those are pretty flexible.</p><p></p><p>I can only tell you what I, personally, do. I can't speak for my players. I can, however, make reference to things my players do. For example, my players invent organizations and NPCs as needed. (Indeed, I would love them to do so <em>more</em> than they do.) They enter major backstory stuff (e.g., the Battlemaster drafted some cool concepts for who his long-disappeared mother is, and how this explains his established connection to ancient history stuff.) They introduce religious principles. If <em>I</em> have a concern about <em>their</em> work, I bring it up, we talk it out, and it gets included. At best, I have merely a specially...let's say "facilitative" role, simply because I run the opposition forces. And, of course, there are all the things that get entered into play by way of one of the players making a move. Sometimes, they ask me questions, and I must (by the rules) give them honest answers. Sometimes, <em>I</em> ask <em>them</em> questions, and they must give me honest answers (by the rules), and those answers become part of the shared imaginary space.</p><p></p><p>*My players could also answer, I'm sure. Perhaps they would disagree with me; I don't know, as I said, I don't claim to speak for them.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9000651, member: 6790260"] I mean, it's the third time you've rejected my assertion that there isn't a person with ultimate authority in my game. I've said, repeatedly, that there isn't one. If you repeatedly reject that assertion, you must think I am simply mistaken. How can that be, though, if I am literally the person on this board* most qualified to answer the question? Because you deny the fundamental assertion--that there can [I]be[/I] such a game, with no person or persons vested with ultimate authority, not even "majority vote wins." We achieve consensus. It's really not that hard. We have a frank and open conversation, lay out our interests, discuss our differences, and find a path forward that everyone agrees is appropriate. There [I]is[/I] no central authority, other than (perhaps) the rules of DW itself. And those are pretty flexible. I can only tell you what I, personally, do. I can't speak for my players. I can, however, make reference to things my players do. For example, my players invent organizations and NPCs as needed. (Indeed, I would love them to do so [I]more[/I] than they do.) They enter major backstory stuff (e.g., the Battlemaster drafted some cool concepts for who his long-disappeared mother is, and how this explains his established connection to ancient history stuff.) They introduce religious principles. If [I]I[/I] have a concern about [I]their[/I] work, I bring it up, we talk it out, and it gets included. At best, I have merely a specially...let's say "facilitative" role, simply because I run the opposition forces. And, of course, there are all the things that get entered into play by way of one of the players making a move. Sometimes, they ask me questions, and I must (by the rules) give them honest answers. Sometimes, [I]I[/I] ask [I]them[/I] questions, and they must give me honest answers (by the rules), and those answers become part of the shared imaginary space. *My players could also answer, I'm sure. Perhaps they would disagree with me; I don't know, as I said, I don't claim to speak for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top