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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9000704" data-attributes="member: 82106"><p>Agreed, DW naturally operates as a 'ToTM' kind of system, but that's not to say you CANNOT use minis and such! In fact I think is a perfectly natural thing to want to do, and I've always been a fan of such game aids. Remember, AD&D 1e melee combat rules specifically eschew the concept of a definite position for each character in melee (I know some people will try to push back on this, they will fail, trust me). Yet it was both common practice and advised by EGG as a valuable technique. In the case of DW you simply have to remember that there are no movement rates, turns, etc. as mechanical constructs within the game, nor any concept of 'initiative'. So, the use of such aids is going to be entirely as a visualization aid and not so much for resolution purposes. That being said, I find that a mapped out battlefield can certainly give the GM a better idea of how to run things. It becomes more apparent when and where things like Defend can happen, or where a DD check may be needed, or simply suggest a natural call out order for action declarations (IE who is most likely to need to take some action next in a logical chronology, probably the guy that is about to take the brunt of that ogre's charge!). There could be a danger of being a bit too rigid I guess. Personally I'm very familiar with 'grid and figure' play, so it seems to work for me, but other DW GMs might not prefer this technique.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9000704, member: 82106"] Agreed, DW naturally operates as a 'ToTM' kind of system, but that's not to say you CANNOT use minis and such! In fact I think is a perfectly natural thing to want to do, and I've always been a fan of such game aids. Remember, AD&D 1e melee combat rules specifically eschew the concept of a definite position for each character in melee (I know some people will try to push back on this, they will fail, trust me). Yet it was both common practice and advised by EGG as a valuable technique. In the case of DW you simply have to remember that there are no movement rates, turns, etc. as mechanical constructs within the game, nor any concept of 'initiative'. So, the use of such aids is going to be entirely as a visualization aid and not so much for resolution purposes. That being said, I find that a mapped out battlefield can certainly give the GM a better idea of how to run things. It becomes more apparent when and where things like Defend can happen, or where a DD check may be needed, or simply suggest a natural call out order for action declarations (IE who is most likely to need to take some action next in a logical chronology, probably the guy that is about to take the brunt of that ogre's charge!). There could be a danger of being a bit too rigid I guess. Personally I'm very familiar with 'grid and figure' play, so it seems to work for me, but other DW GMs might not prefer this technique. [/QUOTE]
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