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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9000758" data-attributes="member: 82106"><p>I'm not putting FKR against Narrativism. In fact MesserSpiel is clearly derived from a Narrativist game design. Minimal super-lightweight games are not a bad thing, I've used several different ones at various times. My reaction to FKR is really like my reaction to any of these 'Revival' things. They're fine, but none of them is some sort of great revelation or incredibly better way to make an RPG. Sometimes the enthusiasm gets a bit out of hand! I'd certainly consider using MesserSpiel for a certain use case. OTOH I'm perfectly happy to use 4e, one is not inherently a better concept than the other.</p><p></p><p>Again, there's no denigration going on here. I'm quite skeptical about the suitability of very minimalist systems for more than certain niche use cases, but I'm not against them. I also think that there's a certain sense in which the sheer genius of what Dave and Gary did has become kind of discounted. Yes, the game they produced was a bit primitive in some respects, but every part of what they did was carefully considered and battle-tested. If they added rules, this was not some haphazard enterprise. I agree we can do better today, but we're building on the shoulders of giants, and I'd consider Gary's game design chops, at a 'what kind of game architecture will work?' level over that of ANY modern RPG designer.</p><p></p><p>I don't disagree. I'm perfectly happy that there are various games. FKR games are fine, but again I am wise enough to take all the claims of their proponents with a bit of salt.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9000758, member: 82106"] I'm not putting FKR against Narrativism. In fact MesserSpiel is clearly derived from a Narrativist game design. Minimal super-lightweight games are not a bad thing, I've used several different ones at various times. My reaction to FKR is really like my reaction to any of these 'Revival' things. They're fine, but none of them is some sort of great revelation or incredibly better way to make an RPG. Sometimes the enthusiasm gets a bit out of hand! I'd certainly consider using MesserSpiel for a certain use case. OTOH I'm perfectly happy to use 4e, one is not inherently a better concept than the other. Again, there's no denigration going on here. I'm quite skeptical about the suitability of very minimalist systems for more than certain niche use cases, but I'm not against them. I also think that there's a certain sense in which the sheer genius of what Dave and Gary did has become kind of discounted. Yes, the game they produced was a bit primitive in some respects, but every part of what they did was carefully considered and battle-tested. If they added rules, this was not some haphazard enterprise. I agree we can do better today, but we're building on the shoulders of giants, and I'd consider Gary's game design chops, at a 'what kind of game architecture will work?' level over that of ANY modern RPG designer. I don't disagree. I'm perfectly happy that there are various games. FKR games are fine, but again I am wise enough to take all the claims of their proponents with a bit of salt. [/QUOTE]
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