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How much control do DMs need?
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<blockquote data-quote="niklinna" data-source="post: 9000785" data-attributes="member: 71235"><p>Another pink elephant: Why is Rule 0 (and the game at large) so often presented in terms of what power the GM <strong>alone</strong> has, rather than the group as a whole playing by consensus? Especially considering that Rule 0 generally gets brought up precisely when a decision needs to be made on the fly. EzekielRaiden's many recent posts on consensus and trust speak quite clearly to that. Sure, somebody has to make the snap decision, but following it up with "Is that cool for everybody?" doesn't seem all that hard to do.</p><p></p><p>Edit: Fixed a typo.</p></blockquote><p></p>
[QUOTE="niklinna, post: 9000785, member: 71235"] Another pink elephant: Why is Rule 0 (and the game at large) so often presented in terms of what power the GM [B]alone[/B] has, rather than the group as a whole playing by consensus? Especially considering that Rule 0 generally gets brought up precisely when a decision needs to be made on the fly. EzekielRaiden's many recent posts on consensus and trust speak quite clearly to that. Sure, somebody has to make the snap decision, but following it up with "Is that cool for everybody?" doesn't seem all that hard to do. Edit: Fixed a typo. [/QUOTE]
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