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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9000912" data-attributes="member: 82106"><p>I think its hard to deal in infinite hypotheticals. There are undoubtedly people out there somewhere for whom an explicit rule 0 has made the difference between strife and peace. My feeling is this is a very small set, and that the same people at the same table with the same situation, except for rule 0 are like 99.9999% likely to arrive at the same conclusion regardless. Maybe I'm wrong, but I see no less table harmony in DW games or 5e games and I've played a fair amount of each system.</p><p></p><p>Beyond that, is rule 0 actually stated outright in that many cases? I mean, I know people claim it for things like all of TSR D&D, but I do not believe it was ever actually stated before 3e! Not to say that I don't think classic D&D assumes final authority of the GM, but where is it actually stated? What most RPGs state is much milder, that the GM is in charge of the setting, NPCs, and applying the rules. 4e aside I don't think there's a D&D that ever states that the GM is NOT the ultimate arbiter of everything, but I think its left a bit more open than that (again aside from 3e IIRC). 4e literally says to work things out at the table, though I think it would be reasonable to interpret it that the GM's opinion carries significant weight.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9000912, member: 82106"] I think its hard to deal in infinite hypotheticals. There are undoubtedly people out there somewhere for whom an explicit rule 0 has made the difference between strife and peace. My feeling is this is a very small set, and that the same people at the same table with the same situation, except for rule 0 are like 99.9999% likely to arrive at the same conclusion regardless. Maybe I'm wrong, but I see no less table harmony in DW games or 5e games and I've played a fair amount of each system. Beyond that, is rule 0 actually stated outright in that many cases? I mean, I know people claim it for things like all of TSR D&D, but I do not believe it was ever actually stated before 3e! Not to say that I don't think classic D&D assumes final authority of the GM, but where is it actually stated? What most RPGs state is much milder, that the GM is in charge of the setting, NPCs, and applying the rules. 4e aside I don't think there's a D&D that ever states that the GM is NOT the ultimate arbiter of everything, but I think its left a bit more open than that (again aside from 3e IIRC). 4e literally says to work things out at the table, though I think it would be reasonable to interpret it that the GM's opinion carries significant weight. [/QUOTE]
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