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How much control do DMs need?
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<blockquote data-quote="niklinna" data-source="post: 9000980" data-attributes="member: 71235"><p>All of those, but referenced at most by name and sometimes areas of influence rather than any concrete stats: those are all up to the particular table to fill in. The book talks about Forgotten Gods—there is one big "state religion" mentioned as a faction for the PCs to interact with.</p><p></p><p>Magic is <em>very</em> loosely defined indeed. I recently played a whisper and was a bit at a loss for what I was actually capable of! It boiled down to me just saying "I would like to produce effect X" and the GM saying yea or nay. We could have talked out in advance what magic was capable of. What the game does say is there is a "ghost field", essentially an ethereal plane, that anybody with a particular skill can attune to, in order to see ghosts, echoes of the past, and such. You can even shift into the ghost field. Some special abilities allow you to use Attune to compel a ghost to do what you want, or summon a storm.</p><p></p><p>And boy howdy are there supernatural creatures. In addition to ghosts, there are hollows (zombies), and vampires (living people who've been possessed by a ghost too long)—all of which are available as PC playbooks by the way. The book doesn't provide a bestiary but the GM can easily whip up NPCs and creatures on the fly.</p></blockquote><p></p>
[QUOTE="niklinna, post: 9000980, member: 71235"] All of those, but referenced at most by name and sometimes areas of influence rather than any concrete stats: those are all up to the particular table to fill in. The book talks about Forgotten Gods—there is one big "state religion" mentioned as a faction for the PCs to interact with. Magic is [I]very[/I] loosely defined indeed. I recently played a whisper and was a bit at a loss for what I was actually capable of! It boiled down to me just saying "I would like to produce effect X" and the GM saying yea or nay. We could have talked out in advance what magic was capable of. What the game does say is there is a "ghost field", essentially an ethereal plane, that anybody with a particular skill can attune to, in order to see ghosts, echoes of the past, and such. You can even shift into the ghost field. Some special abilities allow you to use Attune to compel a ghost to do what you want, or summon a storm. And boy howdy are there supernatural creatures. In addition to ghosts, there are hollows (zombies), and vampires (living people who've been possessed by a ghost too long)—all of which are available as PC playbooks by the way. The book doesn't provide a bestiary but the GM can easily whip up NPCs and creatures on the fly. [/QUOTE]
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