Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9001155" data-attributes="member: 82106"><p>I think it points out that it makes sense to have setting transparency with players. For example, Doskvol, the city where Blades in the Dark is set, is entirely known to the players. We even know as much about the whole world as the GM. The description says there are, IIRC 4 islands. As part of my character's background I described him as coming from another heretofore undescribed, but now lost, island. I know, because I have read all the setting material, that this doesn't clash in any major way with how the setting works, etc. My character was, effectively, an orphan since Shimayama no longer existed, but that was cool, our headquarters was an orphanage! And one of the other characters was definitely from a powerful family (but foreigners). The other two were, I think a bit less defined at the start, though one turned out to have once had a fairly well-off family too (their estate factored into his story). The fourth one was more of a mystery in that department. None of it made anyone less equal.</p><p></p><p>I might once have thought like this, but in the last 15-20 years I've run stuff that is just MUCH less formula. If one PC has a way to get some resource, its going to contribute to the group, or else maybe if it doesn't that too could be its own story! I mean, like games with progression, and I certainly enjoyed the balanced effectiveness of 4e PCs, but it would have to be a specific sort of game for just basic material wealth or 'contacts' or such to be that central that it would make a huge difference if one character had access to a pile of gold or whatever. </p><p></p><p>I don't see players in the light of people that can 'abuse' something. They're spinning stories, and I'm as much stagehand as anything else. I'll help smooth over some sort of issue that 2 players have with each other, or if I really find someone's play to be offputting to me I'd tell them, but I'm not the boss of anyone. There's nothing to abuse or get advantage over. I agree that it is potentially feasible to find that one out of a group of players is an uncooperative jerk who will sabotage play, but I don't think taking away their pile of gold is going to fix that.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9001155, member: 82106"] I think it points out that it makes sense to have setting transparency with players. For example, Doskvol, the city where Blades in the Dark is set, is entirely known to the players. We even know as much about the whole world as the GM. The description says there are, IIRC 4 islands. As part of my character's background I described him as coming from another heretofore undescribed, but now lost, island. I know, because I have read all the setting material, that this doesn't clash in any major way with how the setting works, etc. My character was, effectively, an orphan since Shimayama no longer existed, but that was cool, our headquarters was an orphanage! And one of the other characters was definitely from a powerful family (but foreigners). The other two were, I think a bit less defined at the start, though one turned out to have once had a fairly well-off family too (their estate factored into his story). The fourth one was more of a mystery in that department. None of it made anyone less equal. I might once have thought like this, but in the last 15-20 years I've run stuff that is just MUCH less formula. If one PC has a way to get some resource, its going to contribute to the group, or else maybe if it doesn't that too could be its own story! I mean, like games with progression, and I certainly enjoyed the balanced effectiveness of 4e PCs, but it would have to be a specific sort of game for just basic material wealth or 'contacts' or such to be that central that it would make a huge difference if one character had access to a pile of gold or whatever. I don't see players in the light of people that can 'abuse' something. They're spinning stories, and I'm as much stagehand as anything else. I'll help smooth over some sort of issue that 2 players have with each other, or if I really find someone's play to be offputting to me I'd tell them, but I'm not the boss of anyone. There's nothing to abuse or get advantage over. I agree that it is potentially feasible to find that one out of a group of players is an uncooperative jerk who will sabotage play, but I don't think taking away their pile of gold is going to fix that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top