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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9001244" data-attributes="member: 82106"><p>I don't really have a citation. I mean, I know the rules of Dungeon World, they don't mention miniatures or anything like that at all as far as I can recall. So, I am simply saying there's no reason why you CANNOT use them, in a sort of 'here is a visualization aid' kind of way. There's definitely no canonical measurements of distance, ranges are handled in 'bands' as indicated here on P326</p><p></p><p>"Weapons have tags to indicate the range at which they are useful.</p><p>Dungeon World doesn’t inflict penalties or grant bonuses for “optimal</p><p>range” or the like, but if your weapon says Hand and an enemy is</p><p>ten yards away, a player would have a hard time justifying using that</p><p>weapon against him.</p><p>Hand: It’s useful for attacking something within your reach, no</p><p>further.</p><p>Close: It’s useful for attacking something at arm’s reach plus a</p><p>foot or two.</p><p>Reach: It’s useful for attacking something that’s several feet away—</p><p>maybe as far as ten.</p><p>Near: It’s useful for attacking if you can see the whites of their eyes.</p><p>Far: It’s useful for attacking something in shouting distance."</p><p></p><p>So, there isn't actually a section of the rules specifically ABOUT combat although P173, under "Dealing With Common Situations" does have a 'fights' section. It does actually say this</p><p>"Make sure everyone has a chance to act, and that you know where</p><p>each player is during the chaos of combat. Make a map of a complex</p><p>battle location so that everyone knows just what’s happening and</p><p>can describe their actions appropriately."</p><p></p><p>I would think that putting minis on some sort of battlemat or terrain of some kind would count as making a map and 'knowing where each player is during the chaos of combat.' I've played in DW games where the GM made a very simple map. </p><p></p><p>OHHHH, you are calling me on AD&D COMBAT, hahahahahaha! Well go read the DMG 1e CAREFULLY, because it explicitly states that characters don't get to attack whomever they want, that each round you will randomly attack another character in the melee. How would that be true if you know exactly where everyone is? I mean, given that there ARE actually rules for weapon reach and such! Also, carefully read the example combat, the one with Gutboy Alehouse and Co. It demonstrates this exactly, no locations, nor even a map, are specified or needed. </p><p></p><p>Now, I will agree with you that AD&D combat system is TOTALLY INCOHERENT in many respects and there are later in the section diagrams showing how characters align on squares and hexes and who can attack whom (but it never actually says you know where you are, lol). Its basically a hot mess, but the literal rules text states flat out that you are just "in melee" and every rule associated with interacting with a melee is written from the perspective that its almost impossible to tell who is who and where anyone is (IE fire an arrow into melee, or drop a rock into one, read the rules for that!). There are NO EXACT LOCATIONS in a melee. Amusingly we don't really know what area it even encompasses, nothing. Yes, I know, spells and whatnot all have exactly shaped areas and ranges, oh well! I told you it makes no sense!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9001244, member: 82106"] I don't really have a citation. I mean, I know the rules of Dungeon World, they don't mention miniatures or anything like that at all as far as I can recall. So, I am simply saying there's no reason why you CANNOT use them, in a sort of 'here is a visualization aid' kind of way. There's definitely no canonical measurements of distance, ranges are handled in 'bands' as indicated here on P326 "Weapons have tags to indicate the range at which they are useful. Dungeon World doesn’t inflict penalties or grant bonuses for “optimal range” or the like, but if your weapon says Hand and an enemy is ten yards away, a player would have a hard time justifying using that weapon against him. Hand: It’s useful for attacking something within your reach, no further. Close: It’s useful for attacking something at arm’s reach plus a foot or two. Reach: It’s useful for attacking something that’s several feet away— maybe as far as ten. Near: It’s useful for attacking if you can see the whites of their eyes. Far: It’s useful for attacking something in shouting distance." So, there isn't actually a section of the rules specifically ABOUT combat although P173, under "Dealing With Common Situations" does have a 'fights' section. It does actually say this "Make sure everyone has a chance to act, and that you know where each player is during the chaos of combat. Make a map of a complex battle location so that everyone knows just what’s happening and can describe their actions appropriately." I would think that putting minis on some sort of battlemat or terrain of some kind would count as making a map and 'knowing where each player is during the chaos of combat.' I've played in DW games where the GM made a very simple map. OHHHH, you are calling me on AD&D COMBAT, hahahahahaha! Well go read the DMG 1e CAREFULLY, because it explicitly states that characters don't get to attack whomever they want, that each round you will randomly attack another character in the melee. How would that be true if you know exactly where everyone is? I mean, given that there ARE actually rules for weapon reach and such! Also, carefully read the example combat, the one with Gutboy Alehouse and Co. It demonstrates this exactly, no locations, nor even a map, are specified or needed. Now, I will agree with you that AD&D combat system is TOTALLY INCOHERENT in many respects and there are later in the section diagrams showing how characters align on squares and hexes and who can attack whom (but it never actually says you know where you are, lol). Its basically a hot mess, but the literal rules text states flat out that you are just "in melee" and every rule associated with interacting with a melee is written from the perspective that its almost impossible to tell who is who and where anyone is (IE fire an arrow into melee, or drop a rock into one, read the rules for that!). There are NO EXACT LOCATIONS in a melee. Amusingly we don't really know what area it even encompasses, nothing. Yes, I know, spells and whatnot all have exactly shaped areas and ranges, oh well! I told you it makes no sense! [/QUOTE]
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