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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9001251" data-attributes="member: 82106"><p>Sure, they occupy different roles in the history of RPG development. Gygax was the first codifier of a rapidly evolving practice, Baker is a student of a much more established genre and a key figure in a movement to construct a sort of 'post modern' kind of RPG. </p><p></p><p>Somewhere lost in the depths of time was a forgotten genius who first realized he could use the little wedgie marks that the priests used to tally up people's grain contributions to represent sounds, and wrote down a word, maybe a sentence, perhaps even a story! I don't think we can ever compare that guy to William Faulkner. They are simply different beasts. </p><p></p><p>Honestly, I think the greater genius was Arneson, he really lit the spark, and you might really fairly put him next to Baker or Crane, was the idea of a persistent character identity and ongoing play more creative than the ideas in Apocalypse World? I don't know...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9001251, member: 82106"] Sure, they occupy different roles in the history of RPG development. Gygax was the first codifier of a rapidly evolving practice, Baker is a student of a much more established genre and a key figure in a movement to construct a sort of 'post modern' kind of RPG. Somewhere lost in the depths of time was a forgotten genius who first realized he could use the little wedgie marks that the priests used to tally up people's grain contributions to represent sounds, and wrote down a word, maybe a sentence, perhaps even a story! I don't think we can ever compare that guy to William Faulkner. They are simply different beasts. Honestly, I think the greater genius was Arneson, he really lit the spark, and you might really fairly put him next to Baker or Crane, was the idea of a persistent character identity and ongoing play more creative than the ideas in Apocalypse World? I don't know... [/QUOTE]
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