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How much control do DMs need?
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<blockquote data-quote="loverdrive" data-source="post: 9001335" data-attributes="member: 7027139"><p>I must point out that this is <em>not</em> how magic in Blades works.</p><p></p><p>Whispers aren't D&D wizards, their immediate magical abilities are constrained to talking to ghosts and perceiving the ghost field (which is something everyone can do with Attune action). There are special abilities Tempest and Compel that allow to shoot lightnings and command ghosts respectively. Other than that, arcane is done through rituals and creation of magical trinkets.</p><p></p><p>Playtest version of Blades used to have an ability that allowed to "cast spells" by spending stress on magnitude table, but it was replaced by Tempest in the release version.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9001335, member: 7027139"] I must point out that this is [I]not[/I] how magic in Blades works. Whispers aren't D&D wizards, their immediate magical abilities are constrained to talking to ghosts and perceiving the ghost field (which is something everyone can do with Attune action). There are special abilities Tempest and Compel that allow to shoot lightnings and command ghosts respectively. Other than that, arcane is done through rituals and creation of magical trinkets. Playtest version of Blades used to have an ability that allowed to "cast spells" by spending stress on magnitude table, but it was replaced by Tempest in the release version. [/QUOTE]
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How much control do DMs need?
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