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How much control do DMs need?
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<blockquote data-quote="clearstream" data-source="post: 9001398" data-attributes="member: 71699"><p>So if some TTRPGs do not contain an unwritten rule zero, and folk are saying that they can do whatever they could do with a written rule zero without a written rule zero (the analogy was given of Dumbo letting that feather go), can you say something more about that? On surface, it contains contradictions.</p><p></p><p>It sounds like you have something specific in mind about "implies real credence" and "that's not really the case". As it's demonstrably possible to form a Rule Zero and give it normative effect. Would it be right to suppose you mean "speaking subjectively, it lacks credence"? As you go on to say in your edit -</p><p></p><p></p><p>I agree with you on this. No one can predict exactly what unwritten principles include (which is what I stated above.)</p><p></p><p>Could you accept the contention that there is a principle in play in all TTRPGs that is something like rule zero, and you are able to (and hopefully will) articulate the cultural assumptions you fear it could smuggle in so as to separate those out and address thought toward them? Those cultural assumptions amount to unwritten principles held by adherents of those "prevailing schools of thought in D&D play cultures", right? Implying that they are <em>in addition to </em>rule zero, and not <em>part of</em> rule zero? For adherents, written rule zero has "real credence".</p></blockquote><p></p>
[QUOTE="clearstream, post: 9001398, member: 71699"] So if some TTRPGs do not contain an unwritten rule zero, and folk are saying that they can do whatever they could do with a written rule zero without a written rule zero (the analogy was given of Dumbo letting that feather go), can you say something more about that? On surface, it contains contradictions. It sounds like you have something specific in mind about "implies real credence" and "that's not really the case". As it's demonstrably possible to form a Rule Zero and give it normative effect. Would it be right to suppose you mean "speaking subjectively, it lacks credence"? As you go on to say in your edit - I agree with you on this. No one can predict exactly what unwritten principles include (which is what I stated above.) Could you accept the contention that there is a principle in play in all TTRPGs that is something like rule zero, and you are able to (and hopefully will) articulate the cultural assumptions you fear it could smuggle in so as to separate those out and address thought toward them? Those cultural assumptions amount to unwritten principles held by adherents of those "prevailing schools of thought in D&D play cultures", right? Implying that they are [I]in addition to [/I]rule zero, and not [I]part of[/I] rule zero? For adherents, written rule zero has "real credence". [/QUOTE]
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