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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 9001443" data-attributes="member: 6801845"><p>I think <em>all </em>games can be changed if the group wants. As a kid we played what we called "Nuclear Risk" where each player had a small number of nukes to use in the game. They're just games after all.</p><p></p><p>Whether the DM for an RPG has or should have carte blanche to change the game is another story. I think D&D works fine with it, as long as the DM is up front about what they change. Some people have small booklets of house rules, mine would fit on a single page if you don't count lore about the world and it's mythology. Just set expectations when we start the campaign and we're good to go.</p><p></p><p>Saying that GM having authority is inherently good or bad is what I disagree with. If you don't want the DM in D&D to have final authority, that's fine. I prefer DM authority because makes the game run smoother and every DM I've ever known takes people's preferences into account. Even reasonable people can disagree. All I'm asking is that we stop the meaningless <s>"Think of the children!"</s> "The evil DM must be stopped" argument. It's just a way of shutting down discussion. Taking away rule 0 isn't going to make a bad DM a good one.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9001443, member: 6801845"] I think [I]all [/I]games can be changed if the group wants. As a kid we played what we called "Nuclear Risk" where each player had a small number of nukes to use in the game. They're just games after all. Whether the DM for an RPG has or should have carte blanche to change the game is another story. I think D&D works fine with it, as long as the DM is up front about what they change. Some people have small booklets of house rules, mine would fit on a single page if you don't count lore about the world and it's mythology. Just set expectations when we start the campaign and we're good to go. Saying that GM having authority is inherently good or bad is what I disagree with. If you don't want the DM in D&D to have final authority, that's fine. I prefer DM authority because makes the game run smoother and every DM I've ever known takes people's preferences into account. Even reasonable people can disagree. All I'm asking is that we stop the meaningless [S]"Think of the children!"[/S] "The evil DM must be stopped" argument. It's just a way of shutting down discussion. Taking away rule 0 isn't going to make a bad DM a good one. [/QUOTE]
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