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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9001726" data-attributes="member: 82106"><p>I think basically that's how it worked for us. There were a lot of times when various AAA moves, some setting logic, etc. was used in order to describe an 'effect'. It wasn't ever described in terms of 'casting a spell' that I can recall. Rituals also figured in heavily there, as did variations of spiritual combat. It felt pretty 'magical' a lot of the time, but it wasn't that much like 'D&D magic'. [USER=71235]@niklinna[/USER] also cribbed some abilities from a 3rd-party playbook towards the end and reflavored them a bit to represent some of the supernatural evolution of his character. Obviously our game may have strayed into territory that was a bit outside what the authors of Blades envisaged, but by the end we were Tier 5 and frankly the game gets a bit wonky when you are that powerful. Our characters were almost like name-level D&D characters, lol. Anything that wasn't pretty strong, Skewth could eat it, or Takeo could divide it into many small pieces, or Beaker could blow it up, or Tal Rajan could make an alliance with its worst enemy and have it murderated. lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9001726, member: 82106"] I think basically that's how it worked for us. There were a lot of times when various AAA moves, some setting logic, etc. was used in order to describe an 'effect'. It wasn't ever described in terms of 'casting a spell' that I can recall. Rituals also figured in heavily there, as did variations of spiritual combat. It felt pretty 'magical' a lot of the time, but it wasn't that much like 'D&D magic'. [USER=71235]@niklinna[/USER] also cribbed some abilities from a 3rd-party playbook towards the end and reflavored them a bit to represent some of the supernatural evolution of his character. Obviously our game may have strayed into territory that was a bit outside what the authors of Blades envisaged, but by the end we were Tier 5 and frankly the game gets a bit wonky when you are that powerful. Our characters were almost like name-level D&D characters, lol. Anything that wasn't pretty strong, Skewth could eat it, or Takeo could divide it into many small pieces, or Beaker could blow it up, or Tal Rajan could make an alliance with its worst enemy and have it murderated. lol. [/QUOTE]
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