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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 9001807" data-attributes="member: 6801845"><p>Well, it's just a question since I don't play the game. I'm not trying to "prove" anything.</p><p></p><p>But in a related example, we're playing a cooperative board game recently. While playing the game a rules discussion came up. There are 4 players and 3 of us disagreed with what the 4th player wanted to do. Being a bit stubborn occasionally, they argued about it for a bit and then decided to look it up on the internet because they wouldn't just take the judgement of the other 3. This in a board game with pretty straightforward rules, but the player was questioning the wording.</p><p></p><p>It took several minutes to resolve, and this is just a board game. Many games with no discrete authority figure seem to be more rules light than D&D (and being rules light is not a bad thing, Go is incredibly rules light while also being incredibly complex). I don't want to discuss rules when I play D&D during play for more than a minute or two even when I'm right and the DM is wrong.</p><p></p><p>In any case it's easy to say "We come to an agreement". It's also kind of meaningless. Do you vote? If there's a tie what do you use as a tie breaker? Does it just come down to who argues the longest? Because that's what I've seen in some cases. If it's contentious, the person that is most eloquent or is willing to voice their opinion the loudest wins a lot of arguments. Or it just comes down to who bought the game.</p><p></p><p>This is not a gotcha question, even if my example was not meant to be realistic and is a bit exaggerated .</p></blockquote><p></p>
[QUOTE="Oofta, post: 9001807, member: 6801845"] Well, it's just a question since I don't play the game. I'm not trying to "prove" anything. But in a related example, we're playing a cooperative board game recently. While playing the game a rules discussion came up. There are 4 players and 3 of us disagreed with what the 4th player wanted to do. Being a bit stubborn occasionally, they argued about it for a bit and then decided to look it up on the internet because they wouldn't just take the judgement of the other 3. This in a board game with pretty straightforward rules, but the player was questioning the wording. It took several minutes to resolve, and this is just a board game. Many games with no discrete authority figure seem to be more rules light than D&D (and being rules light is not a bad thing, Go is incredibly rules light while also being incredibly complex). I don't want to discuss rules when I play D&D during play for more than a minute or two even when I'm right and the DM is wrong. In any case it's easy to say "We come to an agreement". It's also kind of meaningless. Do you vote? If there's a tie what do you use as a tie breaker? Does it just come down to who argues the longest? Because that's what I've seen in some cases. If it's contentious, the person that is most eloquent or is willing to voice their opinion the loudest wins a lot of arguments. Or it just comes down to who bought the game. This is not a gotcha question, even if my example was not meant to be realistic and is a bit exaggerated . [/QUOTE]
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