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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9001833" data-attributes="member: 82106"><p>Oh, sure, I've had people ask me how something is handled. I tell them how I've done it, which 99.99% of the time is whatever is written in the book, assuming its covered by the rules. If not my answer is usually fairly hypothetical, or involves "in a previous game we did X" etc. And I agree, usually these are not questions of jerks or whatever, just ambiguity or different common practices. Anyway, from there we work out something if its an issue. Often I'm tempted to try out someone else's solution and see how it works, it might teach me something, but there are cases where I think my way is clearly better, and I'll just put that out there, without "or the highway." I've found there's really few people that WANT to play, genuinely, and also want to wrangle over something. If I say to them "try it my way for one session and lets see how it goes, then maybe we'll try your way" for example, that seems like a position that will almost always be acceptable.</p><p></p><p>Sure, 4e is filled with this sort of stuff too. From the player standpoint I'd approach it the same way "OK, you have this interpretation, so I will do build X instead." From the GM perspective, as I said above, I can usually go ahead and try it each way or something.</p><p></p><p>Sure, I get you. This is by far the most common situation. I feel that games work with either interpretation of these rules, so its really pretty low stakes stuff.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9001833, member: 82106"] Oh, sure, I've had people ask me how something is handled. I tell them how I've done it, which 99.99% of the time is whatever is written in the book, assuming its covered by the rules. If not my answer is usually fairly hypothetical, or involves "in a previous game we did X" etc. And I agree, usually these are not questions of jerks or whatever, just ambiguity or different common practices. Anyway, from there we work out something if its an issue. Often I'm tempted to try out someone else's solution and see how it works, it might teach me something, but there are cases where I think my way is clearly better, and I'll just put that out there, without "or the highway." I've found there's really few people that WANT to play, genuinely, and also want to wrangle over something. If I say to them "try it my way for one session and lets see how it goes, then maybe we'll try your way" for example, that seems like a position that will almost always be acceptable. Sure, 4e is filled with this sort of stuff too. From the player standpoint I'd approach it the same way "OK, you have this interpretation, so I will do build X instead." From the GM perspective, as I said above, I can usually go ahead and try it each way or something. Sure, I get you. This is by far the most common situation. I feel that games work with either interpretation of these rules, so its really pretty low stakes stuff. [/QUOTE]
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