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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9002114" data-attributes="member: 82106"><p>Definitely not what was being said/implied. The NPC sniper in the example is TRYING, proactively, to kill the PC. There is simply a rule (more a consequence of the nature of the construction of the process of play) that precludes a GM from harming a PC (hard move) without there being SOME sort of 'out'. Now, ACTUALLY, the sequence "Lily (PC) goes out the door and a shot rings out! Lily you take 10 HARM." is QUITE possible, in isolation. HOWEVER the lead up to that would require that the player either fail some sort of check (Defy Danger in DW, I'm less familiar with the AW names for these moves) OR perhaps that the player ignore a blatant warning, like say another NPC telling her "don't go out there, Mick's guy is out there, he's deadly!" or something like that. </p><p></p><p>Fronts EXIST for the purpose of putting independent life into the setting outside of what the PCs do. They will spin off dooms and then raise dangers without any regard to the PCs, unless the PC's actions actually thwart them. Actions have consequences too, so it is perfectly in keeping for, say, the above sniper, to arise out of something that Lilly did to cross Mick. Now Mick wants her dead, he takes action. If she avoids or survives that scenario, maybe he'll try something else, clearly he's a hostile force that is opposed to Lilly. The GM is completely free to do whatever she wishes with this, as long as it results in moves that are in keeping with the rules. We're not going to see Mick simply go set off an H-Bomb on the hardhold as the next move!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9002114, member: 82106"] Definitely not what was being said/implied. The NPC sniper in the example is TRYING, proactively, to kill the PC. There is simply a rule (more a consequence of the nature of the construction of the process of play) that precludes a GM from harming a PC (hard move) without there being SOME sort of 'out'. Now, ACTUALLY, the sequence "Lily (PC) goes out the door and a shot rings out! Lily you take 10 HARM." is QUITE possible, in isolation. HOWEVER the lead up to that would require that the player either fail some sort of check (Defy Danger in DW, I'm less familiar with the AW names for these moves) OR perhaps that the player ignore a blatant warning, like say another NPC telling her "don't go out there, Mick's guy is out there, he's deadly!" or something like that. Fronts EXIST for the purpose of putting independent life into the setting outside of what the PCs do. They will spin off dooms and then raise dangers without any regard to the PCs, unless the PC's actions actually thwart them. Actions have consequences too, so it is perfectly in keeping for, say, the above sniper, to arise out of something that Lilly did to cross Mick. Now Mick wants her dead, he takes action. If she avoids or survives that scenario, maybe he'll try something else, clearly he's a hostile force that is opposed to Lilly. The GM is completely free to do whatever she wishes with this, as long as it results in moves that are in keeping with the rules. We're not going to see Mick simply go set off an H-Bomb on the hardhold as the next move! [/QUOTE]
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