Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9002511" data-attributes="member: 82106"><p>Right, its perfectly reasonable, and expected, that the PCs don't know about all the things that might be going on in the world, and all of those which might even be relevant to them. OTOH, nothing IMHO is canonical and actually is 'true' until it has shown up in a scene with the PCs. The story is ABOUT the PCs, but it does include other characters. What we're avoiding here is the sort of elaborate meta-plot and associated detailed descriptions of NPCs and locations and such that leads to play which is ABOUT those things and puts them ahead of character. This can be kind of a subtle distinction I guess, but one key point is the 'holes' in the maps, some things may be out there which the GM has defined and can be located or can take some action, but in the end these things are either just footnotes, or they bear on the story of the characters and impact their goals and needs in some way. </p><p></p><p>The orc horde may be out there, unknown to the PCs. It may come to threaten their homes at some point, but the story will be about how they deal with it, not the history, goals, population, and ecology of orcs (those facts might arise incidentally as useful information though). If you think about it, there really aren't that many trad games where things aren't ACTUALLY built around what would make a good PC story, its just that the nature of that story is generally authored by the GM. In the DW orc horde scenario, the orc king is going to have his goblin minions kidnap the fighter's sister BECAUSE its about the fighter and makes a good story about the fighter. We are asking "what will you do to fight for your family?" Maybe we'll even make it a hard choice, family or town! In a D&D game the same event would be a set up for running through a GM designed rescue mission.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9002511, member: 82106"] Right, its perfectly reasonable, and expected, that the PCs don't know about all the things that might be going on in the world, and all of those which might even be relevant to them. OTOH, nothing IMHO is canonical and actually is 'true' until it has shown up in a scene with the PCs. The story is ABOUT the PCs, but it does include other characters. What we're avoiding here is the sort of elaborate meta-plot and associated detailed descriptions of NPCs and locations and such that leads to play which is ABOUT those things and puts them ahead of character. This can be kind of a subtle distinction I guess, but one key point is the 'holes' in the maps, some things may be out there which the GM has defined and can be located or can take some action, but in the end these things are either just footnotes, or they bear on the story of the characters and impact their goals and needs in some way. The orc horde may be out there, unknown to the PCs. It may come to threaten their homes at some point, but the story will be about how they deal with it, not the history, goals, population, and ecology of orcs (those facts might arise incidentally as useful information though). If you think about it, there really aren't that many trad games where things aren't ACTUALLY built around what would make a good PC story, its just that the nature of that story is generally authored by the GM. In the DW orc horde scenario, the orc king is going to have his goblin minions kidnap the fighter's sister BECAUSE its about the fighter and makes a good story about the fighter. We are asking "what will you do to fight for your family?" Maybe we'll even make it a hard choice, family or town! In a D&D game the same event would be a set up for running through a GM designed rescue mission. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top