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How much control do DMs need?
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<blockquote data-quote="Imaro" data-source="post: 9002832" data-attributes="member: 48965"><p><strong>Think offscreen too</strong></p><p><em>Just because you’re a fan of the characters doesn’t mean everything happens right in front of them. Sometimes your best move is in the next room, or another part of the dungeon, or even back in town. Make your move elsewhere and show its effects when they come into the spotlight.</em></p><p></p><p></p><p>[USER=42582]@pemerton[/USER] I think what I'm having trouble with is that the principle above seems to say that player A can trigger a hard move but the GM then has the right to assign that hard move to something either behind the scenes (in his/her notes) or hidden from player knowledge (Some other location, NPC, etc.) and reveal the consequences at some undetermined point in the future. If I'm not grasping this part correctly then please feel free to correct my assumptions here.</p><p></p><p>Following from the above the players could say trigger a hard move (Deal Damage) while exploring an underground cavern and instead of the hard move taking place in the cavern or having something to do with the cavern the GM could instead decide there is an old enemy of the PC at their homebase town and he has set up a position to snipe him with an arrow (Deal Damage) without the player knowing about it... and this, at least as I understand it would be perfectly legal following DW principles.</p><p></p><p>To clarify more... I don't think the ""when" it's triggered is the question I'm struggling with but the "how" and "when" it's resolution can happens that I'm struggling with. I think [USER=82106]@AbdulAlhazred[/USER] gets the gist of where I'm coming from.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9002832, member: 48965"] [B]Think offscreen too[/B] [I]Just because you’re a fan of the characters doesn’t mean everything happens right in front of them. Sometimes your best move is in the next room, or another part of the dungeon, or even back in town. Make your move elsewhere and show its effects when they come into the spotlight.[/I] [USER=42582]@pemerton[/USER] I think what I'm having trouble with is that the principle above seems to say that player A can trigger a hard move but the GM then has the right to assign that hard move to something either behind the scenes (in his/her notes) or hidden from player knowledge (Some other location, NPC, etc.) and reveal the consequences at some undetermined point in the future. If I'm not grasping this part correctly then please feel free to correct my assumptions here. Following from the above the players could say trigger a hard move (Deal Damage) while exploring an underground cavern and instead of the hard move taking place in the cavern or having something to do with the cavern the GM could instead decide there is an old enemy of the PC at their homebase town and he has set up a position to snipe him with an arrow (Deal Damage) without the player knowing about it... and this, at least as I understand it would be perfectly legal following DW principles. To clarify more... I don't think the ""when" it's triggered is the question I'm struggling with but the "how" and "when" it's resolution can happens that I'm struggling with. I think [USER=82106]@AbdulAlhazred[/USER] gets the gist of where I'm coming from. [/QUOTE]
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