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How much control do DMs need?
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<blockquote data-quote="Alzrius" data-source="post: 9003408" data-attributes="member: 8461"><p>No, that's not right. You were very clear before <a href="https://www.enworld.org/threads/how-much-control-do-dms-need.697132/post-9002000" target="_blank">when you said</a>:</p><p></p><p></p><p></p><p>That's something which is materially different than what's in Dalluhn, Mornard, etc. It's quite specifically the notes that Dave sent to Gary after he (Arneson) ran a game for Gygax and several others in November of 1972 (itself recounted in Rob Kuntz's <a href="https://www.tlbgames.com/products/the-game-that-changed-everything" target="_blank"><em>The Game That Changed Everything</em></a>). To the best of my knowledge, those notes have never been made known to the gaming community; only the story of how Gary would essentially use them to form his own manuscript (see <em>Playing at the World</em> chapter 1.11, second paragraph, "He [Gygax] reacted to Arneson's fantasy wargame campaign notes in much the same way he had reacted to Jeff Perren's medieval rules in 1970, by adopting, expanding, and repurposing them.").</p><p></p><p>Now, I'm reasonably sure that's the only time Arneson sent his notes/rules to Gygax, though he certainly had continuing correspondence with him (e.g. "Over the next several weeks, Gygax continually expanded the rules until he had a hundred-page first draft to send to Arneson--with a title page that read "<em>Dungeons & Dragons</em>."" -<em>The Game Wizards</em>, p. 30). Subsequent iterations of pre-publication D&D, however, can't be attributed to Arneson alone, and so any such PDF(s) that you have in that regard are something I'll again ask you to share.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9003408, member: 8461"] No, that's not right. You were very clear before [URL='https://www.enworld.org/threads/how-much-control-do-dms-need.697132/post-9002000']when you said[/URL]: That's something which is materially different than what's in Dalluhn, Mornard, etc. It's quite specifically the notes that Dave sent to Gary after he (Arneson) ran a game for Gygax and several others in November of 1972 (itself recounted in Rob Kuntz's [URL='https://www.tlbgames.com/products/the-game-that-changed-everything'][I]The Game That Changed Everything[/I][/URL]). To the best of my knowledge, those notes have never been made known to the gaming community; only the story of how Gary would essentially use them to form his own manuscript (see [I]Playing at the World[/I] chapter 1.11, second paragraph, "He [Gygax] reacted to Arneson's fantasy wargame campaign notes in much the same way he had reacted to Jeff Perren's medieval rules in 1970, by adopting, expanding, and repurposing them."). Now, I'm reasonably sure that's the only time Arneson sent his notes/rules to Gygax, though he certainly had continuing correspondence with him (e.g. "Over the next several weeks, Gygax continually expanded the rules until he had a hundred-page first draft to send to Arneson--with a title page that read "[I]Dungeons & Dragons[/I]."" -[I]The Game Wizards[/I], p. 30). Subsequent iterations of pre-publication D&D, however, can't be attributed to Arneson alone, and so any such PDF(s) that you have in that regard are something I'll again ask you to share. [/QUOTE]
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