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How much control do DMs need?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9003506" data-attributes="member: 82106"><p>Yeah, there may be some confusion on the most basic part of this point. GMs in PbtA games never touch dice. A hard move is NOT "the orc attacks you", it is "the orc's battleaxe slices into your hauberk, take 5 damage!" So, by the time you get to the hard moves (granting that 'hard move' is a somewhat ambiguous term) there isn't any sort of resolution mechanics involved. The thing that the GM described HAS HAPPENED. </p><p></p><p>This is why hard moves cannot simply be launched out of nowhere in a game like DW. They can, as you suggest, arise from 'offscreen forces' but they would never arise from something that is completely unknown to the PCs AND not triggered by something the character's just did. If your character races down the hallway without checking for traps, the GM may spring a trap on you, which is part of their 'map' and you might take damage. Even then it is likely to be "you feel the floor beneath your foot sink slightly, and then you see a spear spring from the wall out of the corner of your eye!" which is a softer move. However, given the PCs reckless behavior "you spring a spear trap, take 4 damage" seems perfectly kosher to me (the golden platter rule). This would be ESPECIALLY true if the environment was described as 'trap filled' or something like that.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9003506, member: 82106"] Yeah, there may be some confusion on the most basic part of this point. GMs in PbtA games never touch dice. A hard move is NOT "the orc attacks you", it is "the orc's battleaxe slices into your hauberk, take 5 damage!" So, by the time you get to the hard moves (granting that 'hard move' is a somewhat ambiguous term) there isn't any sort of resolution mechanics involved. The thing that the GM described HAS HAPPENED. This is why hard moves cannot simply be launched out of nowhere in a game like DW. They can, as you suggest, arise from 'offscreen forces' but they would never arise from something that is completely unknown to the PCs AND not triggered by something the character's just did. If your character races down the hallway without checking for traps, the GM may spring a trap on you, which is part of their 'map' and you might take damage. Even then it is likely to be "you feel the floor beneath your foot sink slightly, and then you see a spear spring from the wall out of the corner of your eye!" which is a softer move. However, given the PCs reckless behavior "you spring a spear trap, take 4 damage" seems perfectly kosher to me (the golden platter rule). This would be ESPECIALLY true if the environment was described as 'trap filled' or something like that. [/QUOTE]
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