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How much control do DMs need?
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<blockquote data-quote="overgeeked" data-source="post: 9003795" data-attributes="member: 86653"><p>It's a cool game. I like it a lot more than Call of Cthulhu because it's so much lighter.</p><p></p><p>Yeah. The invisible rulebooks link that I keep posting. As long as the participants are on the same page, the rules can be incredibly light or non-existent. Most people seem to use the rules as a stand in for taking the time to get on the same page in regards to the fiction. Because, for some reason, they confuse the mechanics with the fiction. </p><p></p><p>[URL unfurl="true"]https://rolltop-indigo.blogspot.com/2018/05/the-invisible-rulebooks.html[/URL]</p><p></p><p>If you mean the <em>specific answers</em> to those questions don't matter, I sort of agree. Only because some answers work better than others, or at least work better for achieving certain results than others. But those questions do need <em>some answer</em>, I think.</p><p></p><p>In my experience having an agreed upon central authority makes everything go infinitely smoother than if not. It also provides a semblance of unity of narration, theme, calls, etc. If for no other reason than not having what amounts to a schizophrenic gaming experience, unless that's what you want or the game is designed to deliver. Five players at the table all going off and doing their own thing, engaging with the game solo but still at the same table seems like a waste of time. And to me, immersion is a big factor in playing RPGs, so having to adjudicate things when I'm a player moots the entire point of playing.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9003795, member: 86653"] It's a cool game. I like it a lot more than Call of Cthulhu because it's so much lighter. Yeah. The invisible rulebooks link that I keep posting. As long as the participants are on the same page, the rules can be incredibly light or non-existent. Most people seem to use the rules as a stand in for taking the time to get on the same page in regards to the fiction. Because, for some reason, they confuse the mechanics with the fiction. [URL unfurl="true"]https://rolltop-indigo.blogspot.com/2018/05/the-invisible-rulebooks.html[/URL] If you mean the [I]specific answers[/I] to those questions don't matter, I sort of agree. Only because some answers work better than others, or at least work better for achieving certain results than others. But those questions do need [I]some answer[/I], I think. In my experience having an agreed upon central authority makes everything go infinitely smoother than if not. It also provides a semblance of unity of narration, theme, calls, etc. If for no other reason than not having what amounts to a schizophrenic gaming experience, unless that's what you want or the game is designed to deliver. Five players at the table all going off and doing their own thing, engaging with the game solo but still at the same table seems like a waste of time. And to me, immersion is a big factor in playing RPGs, so having to adjudicate things when I'm a player moots the entire point of playing. [/QUOTE]
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