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How much control do DMs need?
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<blockquote data-quote="hawkeyefan" data-source="post: 9003833" data-attributes="member: 6785785"><p>There's no reason that Apocalypse World couldn't handle this kind of zoom out and zoom back in. I'd say it's designed to suit that kind of play well. And there are other games built around the core PbtA system that really lean into that kind of thing. Legacy: Life Among the Ruins is about generational play over great spans of time.</p><p></p><p>What is likely different about AW and most of its offshoots is that they acknowledge which characters are the protagonists, and those characters are considered differently than others.</p><p></p><p></p><p></p><p>PCs and NPCs do not function the same way per the rules. The big one is that the GM never rolls dice for the NPCs; everything that happens with NPCs is due to the GM making a move, either when the fiction calls for one to be made, or when the dice do.</p><p></p><p></p><p></p><p>Where does Rule Zero say that?</p><p></p><p>This is the problem.... Rule Zero clearly means different things to different people. It's jargon, but because it's not from the Forge, no one whines about it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9003833, member: 6785785"] There's no reason that Apocalypse World couldn't handle this kind of zoom out and zoom back in. I'd say it's designed to suit that kind of play well. And there are other games built around the core PbtA system that really lean into that kind of thing. Legacy: Life Among the Ruins is about generational play over great spans of time. What is likely different about AW and most of its offshoots is that they acknowledge which characters are the protagonists, and those characters are considered differently than others. PCs and NPCs do not function the same way per the rules. The big one is that the GM never rolls dice for the NPCs; everything that happens with NPCs is due to the GM making a move, either when the fiction calls for one to be made, or when the dice do. Where does Rule Zero say that? This is the problem.... Rule Zero clearly means different things to different people. It's jargon, but because it's not from the Forge, no one whines about it. [/QUOTE]
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