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How much control do DMs need?
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<blockquote data-quote="Aldarc" data-source="post: 9004556" data-attributes="member: 5142"><p>I agree that it's still helpful to have a moderator in a roundtable discussion. I don't think that anyone here believes that no GMs are needed or wanted or that GMs aren't helpful in what they do for the game. Many people calling to question the amount of control GMs need are very often GMs in their games as well.</p><p></p><p>However, this again takes us back to the central question of the thread: "how much control do DMs need?" Earlier you said, "As much as it takes to run the game." I tentatively agree with that assertion. But that yet again forces a new question: "How much control does it take to run the game?" There may very well be a power discrepancy that exists therein between (1) "How much control <em>I think I need</em> to run the game" and (2) "How much control <em>I actually need</em> to run the game." One potential pitfall is conflating (1) as the same as (2), particularly when self-evaluated value of (1) is far greater than (2). </p><p></p><p>This doesn't even take into account another factor: "which game?" Not all games require or demand the GM to exert the same level of control to run them.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9004556, member: 5142"] I agree that it's still helpful to have a moderator in a roundtable discussion. I don't think that anyone here believes that no GMs are needed or wanted or that GMs aren't helpful in what they do for the game. Many people calling to question the amount of control GMs need are very often GMs in their games as well. However, this again takes us back to the central question of the thread: "how much control do DMs need?" Earlier you said, "As much as it takes to run the game." I tentatively agree with that assertion. But that yet again forces a new question: "How much control does it take to run the game?" There may very well be a power discrepancy that exists therein between (1) "How much control [I]I think I need[/I] to run the game" and (2) "How much control [I]I actually need[/I] to run the game." One potential pitfall is conflating (1) as the same as (2), particularly when self-evaluated value of (1) is far greater than (2). This doesn't even take into account another factor: "which game?" Not all games require or demand the GM to exert the same level of control to run them. [/QUOTE]
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