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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 9005745" data-attributes="member: 6801845"><p>[USER=6925338]@soviet[/USER], et al I think this conversation is going around in rhetorical circles. You read something into a post I don't see, I read something into a post you say you didn't intend. A problem is that you can't just excuse something said by saying "It was just a joke". While your gif didn't rise remotely anywhere near to some of the language and imagery it is sometimes used to excuse, it <em>is</em> used to excuse abhorrent behavior, words and imagery. But saying "it's just a joke" kind of gets my hackles up because of how others have and continue to use it.</p><p></p><p>But it's also an argument that sees no end in sight. My opinion? I think D&D works best with a DM as the single judge and referee. Obviously the DM should take people's enjoyment of the game and preferences into account and the DMG is chock full of advice instructing people to do that. I run a very player-driven campaign myself, but I still make rulings during the game just to keep the game moving. As DM I control the world, the players control their PCs and, with editorial control from me, their backgrounds. I discuss the handful of rule changes I have with the players, but I still make the final decision. That works for me and is my preference whether I'm DM or running a PC.</p><p></p><p>Other people may run things differently and it's great if it works. Other games work differently. Ultimately there will always be a referee whether that's the DM, rotating to whoever has the control is another option, decree by vote or decision by whoever is the most stubborn. </p><p></p><p>I just happen to know what works for me, what has always worked in functional D&D groups that I've been part of. Oh, and throw in that when I'm playing a PC I don't want to think of world-building outside of my PC's history and current actions.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9005745, member: 6801845"] [USER=6925338]@soviet[/USER], et al I think this conversation is going around in rhetorical circles. You read something into a post I don't see, I read something into a post you say you didn't intend. A problem is that you can't just excuse something said by saying "It was just a joke". While your gif didn't rise remotely anywhere near to some of the language and imagery it is sometimes used to excuse, it [I]is[/I] used to excuse abhorrent behavior, words and imagery. But saying "it's just a joke" kind of gets my hackles up because of how others have and continue to use it. But it's also an argument that sees no end in sight. My opinion? I think D&D works best with a DM as the single judge and referee. Obviously the DM should take people's enjoyment of the game and preferences into account and the DMG is chock full of advice instructing people to do that. I run a very player-driven campaign myself, but I still make rulings during the game just to keep the game moving. As DM I control the world, the players control their PCs and, with editorial control from me, their backgrounds. I discuss the handful of rule changes I have with the players, but I still make the final decision. That works for me and is my preference whether I'm DM or running a PC. Other people may run things differently and it's great if it works. Other games work differently. Ultimately there will always be a referee whether that's the DM, rotating to whoever has the control is another option, decree by vote or decision by whoever is the most stubborn. I just happen to know what works for me, what has always worked in functional D&D groups that I've been part of. Oh, and throw in that when I'm playing a PC I don't want to think of world-building outside of my PC's history and current actions. [/QUOTE]
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