Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="loverdrive" data-source="post: 9006265" data-attributes="member: 7027139"><p>I don't think time invested by the GM matters, really. From the outside, the difference between carefully planned assassination where the GM took sniper's capabilities into the account, rolled dice or whatever the same way she would do for the PCs, and a decision to screw that player in particular on a whim is non-existent.</p><p></p><p>An ambush kill in a game like D&D will always <em>look</em> cheap, and being completely unrepeatable and unverifiable, this means it will always <em>be</em> cheap.</p><p></p><p></p><p>I mused about it upthread, it was something along the lines of "if you have infinite dragons, there's no thrill in using this specific one to the best of your abilities".</p><p></p><p>I do believe that a game like D&D would work <em>infinitely</em> better if there was some kind of roster-building mechanic, where GM has to pay resources to do stuff, conforming narrative to the rules rather than vice-versa, both way more fun to run and, obviously, way more fun to play.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9006265, member: 7027139"] I don't think time invested by the GM matters, really. From the outside, the difference between carefully planned assassination where the GM took sniper's capabilities into the account, rolled dice or whatever the same way she would do for the PCs, and a decision to screw that player in particular on a whim is non-existent. An ambush kill in a game like D&D will always [I]look[/I] cheap, and being completely unrepeatable and unverifiable, this means it will always [I]be[/I] cheap. I mused about it upthread, it was something along the lines of "if you have infinite dragons, there's no thrill in using this specific one to the best of your abilities". I do believe that a game like D&D would work [I]infinitely[/I] better if there was some kind of roster-building mechanic, where GM has to pay resources to do stuff, conforming narrative to the rules rather than vice-versa, both way more fun to run and, obviously, way more fun to play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top