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How much control do DMs need?
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<blockquote data-quote="Imaro" data-source="post: 9006708" data-attributes="member: 48965"><p>I think this is presuming that some specific encounter has to result in an instant kill or a waste of time. I run a character driven West Marches/Sandbox hybrid right now and I don't concern myself with this question as it's presuming that I will know what my players will or will not find worth doing and/or instantly deadly.</p><p></p><p>As an example, an empty cave might at first glance appear to be a waste of time with nothing worth doing... or the players could decide to claim it as a supply store and mini-homebase allowing them to explore further. An ancient dragon could swoop down on them and at first glance (and if you choose to attack) it appears to be an instant death encounter... of course talking and negotiating with it could prove fruitful. </p><p></p><p></p><p></p><p>It isn't about the system per se, but about the expectations that it sets up in the player base. The same way having costs for magic items sets up the expectation that a character can purchase them.</p></blockquote><p></p>
[QUOTE="Imaro, post: 9006708, member: 48965"] I think this is presuming that some specific encounter has to result in an instant kill or a waste of time. I run a character driven West Marches/Sandbox hybrid right now and I don't concern myself with this question as it's presuming that I will know what my players will or will not find worth doing and/or instantly deadly. As an example, an empty cave might at first glance appear to be a waste of time with nothing worth doing... or the players could decide to claim it as a supply store and mini-homebase allowing them to explore further. An ancient dragon could swoop down on them and at first glance (and if you choose to attack) it appears to be an instant death encounter... of course talking and negotiating with it could prove fruitful. It isn't about the system per se, but about the expectations that it sets up in the player base. The same way having costs for magic items sets up the expectation that a character can purchase them. [/QUOTE]
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How much control do DMs need?
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