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How much control do DMs need?
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<blockquote data-quote="overgeeked" data-source="post: 9007124" data-attributes="member: 86653"><p>That's a really weird take about the MC in PbtA games and moves. One that'll be news to a lot of PbtA game designers. </p><p></p><p>Cartel, p125</p><p>Make Your Move!</p><p>The players have it easy. You tell them what’s happening and they get to make whatever move they like. You make your moves—as hard or soft as you like—only when:</p><p>...<em><strong>there’s a lull in the action</strong></em>.</p><p>...a player misses a roll.</p><p>...a player hands you a <em><strong>golden opportunity</strong></em>.</p><p></p><p>Lulls in the Action</p><p>It’s your job to keep the story moving. <em><strong>If the fiction ever stalls out, gets boring, or drags, it’s time for you to make a move</strong></em>. Generally, moves you make when there’s a lull in the action are softer moves, designed to get the characters moving and push the story forward, but you might need harder moves to get the characters to stand up and take meaningful action.</p><p></p><p>Golden Opportunities</p><p><em><strong>If a player gives you a golden opportunity—blowing off an immediate problem, opening up to a dangerous foe, or acting without regard to their social or emotional security—it’s time for you to make a move</strong></em>. Golden opportunities usually demand harder moves: if the characters ignore obvious dangers, one of their enemies gets to act against them with impunity.</p><p></p><p>Thirsty Sword Lesbians, p86</p><p>GM Moves</p><p>As the GM, you never roll dice. Instead, it’s your responsibility to pose difficult choices to the PCs and to adjudicate which GM move to use as your down beat when a PC rolls a 6-. <em><strong>You can also intervene with a GM move and complicate the PCs’ lives whenever the table gets quiet and players look to you to figure out what happens next in the story</strong></em>. Finally, make a GM move whenever a formidable NPC suffers a Condition.</p><p></p><p>So no, it's not "breaking the rules" for an MC in PbtA games to just make a move without signposting it. There's more, but that's enough to get the point across.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9007124, member: 86653"] That's a really weird take about the MC in PbtA games and moves. One that'll be news to a lot of PbtA game designers. Cartel, p125 Make Your Move! The players have it easy. You tell them what’s happening and they get to make whatever move they like. You make your moves—as hard or soft as you like—only when: ...[I][B]there’s a lull in the action[/B][/I]. ...a player misses a roll. ...a player hands you a [I][B]golden opportunity[/B][/I]. Lulls in the Action It’s your job to keep the story moving. [I][B]If the fiction ever stalls out, gets boring, or drags, it’s time for you to make a move[/B][/I]. Generally, moves you make when there’s a lull in the action are softer moves, designed to get the characters moving and push the story forward, but you might need harder moves to get the characters to stand up and take meaningful action. Golden Opportunities [I][B]If a player gives you a golden opportunity—blowing off an immediate problem, opening up to a dangerous foe, or acting without regard to their social or emotional security—it’s time for you to make a move[/B][/I]. Golden opportunities usually demand harder moves: if the characters ignore obvious dangers, one of their enemies gets to act against them with impunity. Thirsty Sword Lesbians, p86 GM Moves As the GM, you never roll dice. Instead, it’s your responsibility to pose difficult choices to the PCs and to adjudicate which GM move to use as your down beat when a PC rolls a 6-. [I][B]You can also intervene with a GM move and complicate the PCs’ lives whenever the table gets quiet and players look to you to figure out what happens next in the story[/B][/I]. Finally, make a GM move whenever a formidable NPC suffers a Condition. So no, it's not "breaking the rules" for an MC in PbtA games to just make a move without signposting it. There's more, but that's enough to get the point across. [/QUOTE]
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