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How much control do DMs need?
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<blockquote data-quote="Imaro" data-source="post: 9007251" data-attributes="member: 48965"><p>My question is...Why is a head up fight the only option? I mean if the pllayers decide that's thew only course of action and it's always their go to... I guess there's a point to be made but... I think there's bigger problems if that's the only and always option. </p><p></p><p>In your example above... couldn't that high level party instead intimidate, bribe or otherwise negotiate the "minor skirmish" 1st level encounter into perhaps giving them information about the area, a new threat, become regular informants and so on for them as opposed to just slaughtering them?</p><p></p><p>Couldn't the low level party decide to run... negotiate, trick or numerous other things the 20th level encounter. </p><p></p><p>As for the problem with the 5e's CR system... they are upfront that it is a rough estimate and with bounded accuracy making things across levels still challenging I'm not sure their should be that big of a difference between 8th and 12th level opponent. On top of that the prevailing and constant complaint around 5e combat is that it is too easy... I don't often, if at all, hear stories of encounters being insta-kills that were designed with the CR system in mind. And yes I remember the ghoul encounter... but one instance is not the norm. </p><p></p><p></p><p></p><p>I'd be more apt to say assuming something is trivial instead of giving your player's the choice to decide that is a mistake. If the players don't want to engage with something they won't... if they do, they will. I odn't look at it as my job to decide for them what should or shouldn't be trivial for them to do or interact with in the game.... I feel like if I did this I'd be railroading them... and that's not how I run my game.</p><p></p><p></p><p></p><p></p><p>Encounter does not equal combat... that's the main issue with your entire outlook on this.</p><p></p><p></p><p></p><p></p><p>Uhm... in the core rulebooks? Where exactly?</p></blockquote><p></p>
[QUOTE="Imaro, post: 9007251, member: 48965"] My question is...Why is a head up fight the only option? I mean if the pllayers decide that's thew only course of action and it's always their go to... I guess there's a point to be made but... I think there's bigger problems if that's the only and always option. In your example above... couldn't that high level party instead intimidate, bribe or otherwise negotiate the "minor skirmish" 1st level encounter into perhaps giving them information about the area, a new threat, become regular informants and so on for them as opposed to just slaughtering them? Couldn't the low level party decide to run... negotiate, trick or numerous other things the 20th level encounter. As for the problem with the 5e's CR system... they are upfront that it is a rough estimate and with bounded accuracy making things across levels still challenging I'm not sure their should be that big of a difference between 8th and 12th level opponent. On top of that the prevailing and constant complaint around 5e combat is that it is too easy... I don't often, if at all, hear stories of encounters being insta-kills that were designed with the CR system in mind. And yes I remember the ghoul encounter... but one instance is not the norm. I'd be more apt to say assuming something is trivial instead of giving your player's the choice to decide that is a mistake. If the players don't want to engage with something they won't... if they do, they will. I odn't look at it as my job to decide for them what should or shouldn't be trivial for them to do or interact with in the game.... I feel like if I did this I'd be railroading them... and that's not how I run my game. Encounter does not equal combat... that's the main issue with your entire outlook on this. Uhm... in the core rulebooks? Where exactly? [/QUOTE]
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