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General Tabletop Discussion
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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 9007253" data-attributes="member: 6801845"><p>Well, [USER=29398]@Lanefan[/USER] and I run quite different games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But there are rare times when the PCs in my game will face an overwhelming threat. They can always attack because I don't control the PCs actions so if they do attack it's likely they'll be annihilated. As far as the sniper attack? Well, that depends on player preference. If they're okay with that kind of lethality then if the story demanded it I would definitely use it. I'd also let the PCs know why it happened after the fact somehow. </p><p></p><p>To me, this is one of the areas of flexibility that D&D has that seems to be missing from some games unless you potentially ignore the rules. I generally ask people where they want to be on the threat level. We can go anywhere from "death is highly unlikely" to "you may want to write up a backup character or three". In the campaign I'm currently playing the DM has already warned us that lethality is likely to be high so I have a backup character already.</p><p></p><p>To me it's fair as long as the players know what to expect. I've certainly played with unfair DMs who wiped out the entire party with what were effectively unavoidable traps, in that case it was unfair because they didn't set expectations or get buy-in. The guidelines in D&D tell you how to calculate encounter difficulty (even if the guidelines are a bit FUBAR), it tells you how much you can expect the PCs to survive. It doesn't tell you that you <em>can't</em> exceed those limits.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9007253, member: 6801845"] Well, [USER=29398]@Lanefan[/USER] and I run quite different games. :) But there are rare times when the PCs in my game will face an overwhelming threat. They can always attack because I don't control the PCs actions so if they do attack it's likely they'll be annihilated. As far as the sniper attack? Well, that depends on player preference. If they're okay with that kind of lethality then if the story demanded it I would definitely use it. I'd also let the PCs know why it happened after the fact somehow. To me, this is one of the areas of flexibility that D&D has that seems to be missing from some games unless you potentially ignore the rules. I generally ask people where they want to be on the threat level. We can go anywhere from "death is highly unlikely" to "you may want to write up a backup character or three". In the campaign I'm currently playing the DM has already warned us that lethality is likely to be high so I have a backup character already. To me it's fair as long as the players know what to expect. I've certainly played with unfair DMs who wiped out the entire party with what were effectively unavoidable traps, in that case it was unfair because they didn't set expectations or get buy-in. The guidelines in D&D tell you how to calculate encounter difficulty (even if the guidelines are a bit FUBAR), it tells you how much you can expect the PCs to survive. It doesn't tell you that you [I]can't[/I] exceed those limits. [/QUOTE]
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