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How much control do DMs need?
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<blockquote data-quote="Lanefan" data-source="post: 9007800" data-attributes="member: 29398"><p>I know that. They knew it too, and carried on regardless.</p><p></p><p>Yep. And I don't mind that to some extent. Adventuring is a dangerous way to make a living, and many elements of the game world are out to kill you dead.</p><p></p><p>That said, in almost 40 years of DMing I don't think I've ever run ear seekers.</p><p></p><p>Fair enough, but there's a certain type of player (including me sometimes, when I'm in a more gonzo mood) who thinks the best means of investigation boils down to trial and error. As in: "<em>There's a cave system up there - we think something might live in it but we don't know what, so instead of spending days in town asking questions, let's go find out firsthand by exploring the place.</em>" And if turns out to be trivial, then so what; and if it turns out to be way above our pay grade then maybe some of us die while the rest escape.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9007800, member: 29398"] I know that. They knew it too, and carried on regardless. Yep. And I don't mind that to some extent. Adventuring is a dangerous way to make a living, and many elements of the game world are out to kill you dead. That said, in almost 40 years of DMing I don't think I've ever run ear seekers. Fair enough, but there's a certain type of player (including me sometimes, when I'm in a more gonzo mood) who thinks the best means of investigation boils down to trial and error. As in: "[I]There's a cave system up there - we think something might live in it but we don't know what, so instead of spending days in town asking questions, let's go find out firsthand by exploring the place.[/I]" And if turns out to be trivial, then so what; and if it turns out to be way above our pay grade then maybe some of us die while the rest escape. [/QUOTE]
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How much control do DMs need?
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