Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 9007812" data-attributes="member: 5142"><p>Point of Discussion: We've established in the prior discussion in this thread that this isn't the case, whether we subscribe to Rule 0 or not. Game rules can always be removed or altered. If you also believe that the GM has no constraints, that also extends to their ability to remove game rules. The game may suffer as a result of those changes, but that's a different matter than the rote point of whether the rules can be changed.</p><p></p><p></p><p>You know that you are reading a book and watching a TV show. You have not lost your sense of being a meatbag. Likewise, you as a meatbag player see and hear your GM make a roll or two as they open the Monster Manual behind the screen while your characters are delving a dungeon. Do you choose to ignore what the GM is doing? Does having an awareness of what the GM could be doing interfere with your immersion? Why or why not?</p><p></p><p>Likewise, even if you know that rolls and moves constrain the GM, would you be able to tell in the case of <a href="https://www.latorra.org/2012/05/15/a-16-hp-dragon/" target="_blank"><strong>the 16 HP Dragon</strong></a>? Maybe you would; however, in my own experience, I was too engrossed in the game fiction of similar situations to notice anything other than what my character was doing and what was going on in the surrounding fiction. As the PbtA adage goes, "to do it, do it," and I was too busy "doing it" by engaging myself with the fiction.</p><p></p><p></p><p>Why are you not equally concerned when people in this thread state that a lack of controls on the GM is a universal good with no explanation and asserted as truth?</p><p></p><p></p><p>B/X (and OSE) provide a fair amount of constraints on the GM as does OSR for that matter. Even if the GM is hypothetically <em>sans contraintes</em>, the GM has some pretty tight expectations for how they should run the game, because B/X is honestly a fairly focused game.</p><p></p><p>The OSR community does acknowledge that nothing technically binds the GM's authority. The OSR community also eschews balanced encounters. On the other hand, the OSR community does value things like "skilled play," which does require the GM to respect and honor when the players' skilled gameplay overcomes their prep. The GM is expected to restrain themselves there and not just streamroll the PCs because the players "ruined" the GM's prepped ideas and encounters. OSR also tries to put in safeguards that constrains the GM's ability to railroad the PCs or to force GM pre-authored story on them: e.g., random tables, non-linear dungeons, wandering monster checks, etc.</p><p></p><p></p><p>More condescension.<img class="smilie smilie--emoji" alt="👆" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f446.png" title="Backhand index pointing up :point_up_2:" data-shortname=":point_up_2:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>If you would like, I or others could either tell you more about some of these games or point you in the direction of threads, videos, or articles where these are discussed in greater detail. I can share now that my own experience of going from GMing more traditionally-structured games like D&D or CoC to games like Dungeon World/Stonetop or Blades in the Dark was that it demanded a lot of me as a GM in the moment since you don't necessarily have the same sort of prep to fall back on since you are reacting to the PCs from moment to moment and scenario to scenario.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9007812, member: 5142"] Point of Discussion: We've established in the prior discussion in this thread that this isn't the case, whether we subscribe to Rule 0 or not. Game rules can always be removed or altered. If you also believe that the GM has no constraints, that also extends to their ability to remove game rules. The game may suffer as a result of those changes, but that's a different matter than the rote point of whether the rules can be changed. You know that you are reading a book and watching a TV show. You have not lost your sense of being a meatbag. Likewise, you as a meatbag player see and hear your GM make a roll or two as they open the Monster Manual behind the screen while your characters are delving a dungeon. Do you choose to ignore what the GM is doing? Does having an awareness of what the GM could be doing interfere with your immersion? Why or why not? Likewise, even if you know that rolls and moves constrain the GM, would you be able to tell in the case of [URL='https://www.latorra.org/2012/05/15/a-16-hp-dragon/'][B]the 16 HP Dragon[/B][/URL]? Maybe you would; however, in my own experience, I was too engrossed in the game fiction of similar situations to notice anything other than what my character was doing and what was going on in the surrounding fiction. As the PbtA adage goes, "to do it, do it," and I was too busy "doing it" by engaging myself with the fiction. Why are you not equally concerned when people in this thread state that a lack of controls on the GM is a universal good with no explanation and asserted as truth? B/X (and OSE) provide a fair amount of constraints on the GM as does OSR for that matter. Even if the GM is hypothetically [I]sans contraintes[/I], the GM has some pretty tight expectations for how they should run the game, because B/X is honestly a fairly focused game. The OSR community does acknowledge that nothing technically binds the GM's authority. The OSR community also eschews balanced encounters. On the other hand, the OSR community does value things like "skilled play," which does require the GM to respect and honor when the players' skilled gameplay overcomes their prep. The GM is expected to restrain themselves there and not just streamroll the PCs because the players "ruined" the GM's prepped ideas and encounters. OSR also tries to put in safeguards that constrains the GM's ability to railroad the PCs or to force GM pre-authored story on them: e.g., random tables, non-linear dungeons, wandering monster checks, etc. More condescension.👆 If you would like, I or others could either tell you more about some of these games or point you in the direction of threads, videos, or articles where these are discussed in greater detail. I can share now that my own experience of going from GMing more traditionally-structured games like D&D or CoC to games like Dungeon World/Stonetop or Blades in the Dark was that it demanded a lot of me as a GM in the moment since you don't necessarily have the same sort of prep to fall back on since you are reacting to the PCs from moment to moment and scenario to scenario. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top