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How much control do DMs need?
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<blockquote data-quote="Oofta" data-source="post: 9007892" data-attributes="member: 6801845"><p>Well, first, my eyes glaze over occasionally so I may well have missed some aspects. There's a lot going on.</p><p></p><p>However, I would say that <em>some</em> rules can be abandoned or altered. People do it all the time. But you can't remove <em>all </em>rules because then it's just story hour. But even story hour has rules for how we conduct ourselves, just not officially written ones. But that's a quibble. </p><p></p><p></p><p></p><p>For similar reasons I don't watch "Behind the Scenes" shows. How, occasionally, I have to remind myself not to focus on the symbols on the page when I'm reading a book. Not sure I can describe it better but I have to tell myself to immerse myself in the story and wonder if the TV show is on a soundstage or if they rented a house and if they rented a house where they had to set up cameras. Heck, I don't even really care for interviews with actors when they go into details of how the sausage is made.</p><p></p><p></p><p></p><p>But what I don't know is that the GM won't make a hard move that would violate the principles of the game. That dragon could be a sock puppet for all I know and perhaps when I roll low on that perception check and the DM just gives <em>that</em> smile and says I don't notice anything it's part of the fun of the game. Even if the DM is just messing with me.</p><p></p><p></p><p></p><p>Because I'm not saying lack of controls on a DM is a universal good. I'm saying different games work differently and different aspects of games will work better for certain people.</p><p></p><p></p><p></p><p>It's been a while, but I don't remember significant restrictions as actual rules to follow. Certainly not ones the players knew. There's guidance, just like the current rules. But it's not like we paid all that much attention to the rules back when.</p><p></p><p></p><p></p><p>I don't have any insight into the OSR community. Different people run their games differently. Good.</p><p></p><p></p><p></p><p>Well you say things I consider blindingly obvious and pretty much mansplaining (postersplaining?) what I've been saying I get a little sarcastic.</p><p></p><p></p><p></p><p>I've read articles, I've read rules. An actual play stream might be interesting. </p><p></p><p>But I think a fair amount of "What I prefer" is getting interpreted as "You're having bad-wrong-fun". Or that if I ask or try to clarify that I'm stating "this is how your game works". Now, I'll be the first I have to get better at how I say things, but most of the time if I ever said "this is how your game works" the problem is I wasn't as explicit as I should have been that I'm just trying to restate my understanding of how it works. That's why an in-person conversation works better.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9007892, member: 6801845"] Well, first, my eyes glaze over occasionally so I may well have missed some aspects. There's a lot going on. However, I would say that [I]some[/I] rules can be abandoned or altered. People do it all the time. But you can't remove [I]all [/I]rules because then it's just story hour. But even story hour has rules for how we conduct ourselves, just not officially written ones. But that's a quibble. For similar reasons I don't watch "Behind the Scenes" shows. How, occasionally, I have to remind myself not to focus on the symbols on the page when I'm reading a book. Not sure I can describe it better but I have to tell myself to immerse myself in the story and wonder if the TV show is on a soundstage or if they rented a house and if they rented a house where they had to set up cameras. Heck, I don't even really care for interviews with actors when they go into details of how the sausage is made. But what I don't know is that the GM won't make a hard move that would violate the principles of the game. That dragon could be a sock puppet for all I know and perhaps when I roll low on that perception check and the DM just gives [I]that[/I] smile and says I don't notice anything it's part of the fun of the game. Even if the DM is just messing with me. Because I'm not saying lack of controls on a DM is a universal good. I'm saying different games work differently and different aspects of games will work better for certain people. It's been a while, but I don't remember significant restrictions as actual rules to follow. Certainly not ones the players knew. There's guidance, just like the current rules. But it's not like we paid all that much attention to the rules back when. I don't have any insight into the OSR community. Different people run their games differently. Good. Well you say things I consider blindingly obvious and pretty much mansplaining (postersplaining?) what I've been saying I get a little sarcastic. I've read articles, I've read rules. An actual play stream might be interesting. But I think a fair amount of "What I prefer" is getting interpreted as "You're having bad-wrong-fun". Or that if I ask or try to clarify that I'm stating "this is how your game works". Now, I'll be the first I have to get better at how I say things, but most of the time if I ever said "this is how your game works" the problem is I wasn't as explicit as I should have been that I'm just trying to restate my understanding of how it works. That's why an in-person conversation works better. [/QUOTE]
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