Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9007919" data-attributes="member: 6790260"><p>I gave it as an example of unfairness specifically because the person who <em>tried</em> to find any other solution was told "nope, and because you didn't roll for initiative, your character is now dead." Because that's exactly what is unfair about it. The idea that there just <em>is</em> a dragon, like, around? Sure, that's fine. Useful as "previews of coming attractions," so to speak. The unfairness is <em>specifically</em> in the "you get no choice, <em>it's</em> attacking <em>you</em>, and trying to reason with it is like trying to reason with a pyroclastic flow. <em>You die</em>." Perfectly supported by the fiction, no rules (as far as I'm aware!) that would in any way limit the 5e DM from doing it.</p><p></p><p></p><p>Again, I don't really understand what "alignment" there can be here. The rational conclusion of "we <em>specifically</em> eliminated the skeleton army for the purpose of taking forces away from the necromancer" is that the necromancer won't have skeletons to draw upon. Arguing that she raided the dead from a recent fire is, pretty clearly, a fig-leaf excuse to simply ignore the party's efforts. Hence: unfair. The necromancer <em>will</em> have whatever forces she needs, whenever she needs them. It's worse than quantum ogres; it's Reinforcements As The Plot Demands.</p><p></p><p></p><p>Which rules are those? Because I'm not familiar with anything that would even imply this, let alone actually <em>do</em> it. Note that the fig-leaf excuse, here, is that the player didn't immediately roll for initiative, so it "resulted" from their "choice" as a player. Even though that choice was literally just to ask if something was possible. (See: comments in this very thread about how, if you say it with your human voice, your character says it.)</p><p></p><p></p><p>I was using the example provided, which involved a player being caught by surprise. That the assassin guild thing happened (but not, strictly speaking, that it <em>killed</em> the character) was something totally unknown to the player, and from context not exactly a welcome surprise.</p><p></p><p></p><p>No such contract was mentioned in the example given.</p><p></p><p></p><p>No, I don't think that's even remotely compatible with PbtA <em>in this form</em>, because it specifically relies on off-screen prep that the players did not, and effectively <em>could not</em>, know about. If, on the other hand, it were <em>known</em> that Jareth had ties to an assassin guild, then perhaps--especially if the game's tone is more Game of Thrones-y, gritty nihilistic action. But having the assassin just show up out of nowhere without warning because the DM's prep said stuff the players didn't (and couldn't) know? Nope.</p><p></p><p>"Meta-moves" are not a thing in PbtA. That's explicitly against one of the principles: "Start and end with the fiction." E.g., the example of the "the party doesn't know there's a demon two levels down that just got alerted"? It only happens because a player flubbed a move. A "meta-move" doesn't start (and, often, doesn't end) with the fiction--and is therefore not acceptable. It also, in the example situation given, doesn't permit playing to find out what happens.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9007919, member: 6790260"] I gave it as an example of unfairness specifically because the person who [I]tried[/I] to find any other solution was told "nope, and because you didn't roll for initiative, your character is now dead." Because that's exactly what is unfair about it. The idea that there just [I]is[/I] a dragon, like, around? Sure, that's fine. Useful as "previews of coming attractions," so to speak. The unfairness is [I]specifically[/I] in the "you get no choice, [I]it's[/I] attacking [I]you[/I], and trying to reason with it is like trying to reason with a pyroclastic flow. [I]You die[/I]." Perfectly supported by the fiction, no rules (as far as I'm aware!) that would in any way limit the 5e DM from doing it. Again, I don't really understand what "alignment" there can be here. The rational conclusion of "we [I]specifically[/I] eliminated the skeleton army for the purpose of taking forces away from the necromancer" is that the necromancer won't have skeletons to draw upon. Arguing that she raided the dead from a recent fire is, pretty clearly, a fig-leaf excuse to simply ignore the party's efforts. Hence: unfair. The necromancer [I]will[/I] have whatever forces she needs, whenever she needs them. It's worse than quantum ogres; it's Reinforcements As The Plot Demands. Which rules are those? Because I'm not familiar with anything that would even imply this, let alone actually [I]do[/I] it. Note that the fig-leaf excuse, here, is that the player didn't immediately roll for initiative, so it "resulted" from their "choice" as a player. Even though that choice was literally just to ask if something was possible. (See: comments in this very thread about how, if you say it with your human voice, your character says it.) I was using the example provided, which involved a player being caught by surprise. That the assassin guild thing happened (but not, strictly speaking, that it [I]killed[/I] the character) was something totally unknown to the player, and from context not exactly a welcome surprise. No such contract was mentioned in the example given. No, I don't think that's even remotely compatible with PbtA [I]in this form[/I], because it specifically relies on off-screen prep that the players did not, and effectively [I]could not[/I], know about. If, on the other hand, it were [I]known[/I] that Jareth had ties to an assassin guild, then perhaps--especially if the game's tone is more Game of Thrones-y, gritty nihilistic action. But having the assassin just show up out of nowhere without warning because the DM's prep said stuff the players didn't (and couldn't) know? Nope. "Meta-moves" are not a thing in PbtA. That's explicitly against one of the principles: "Start and end with the fiction." E.g., the example of the "the party doesn't know there's a demon two levels down that just got alerted"? It only happens because a player flubbed a move. A "meta-move" doesn't start (and, often, doesn't end) with the fiction--and is therefore not acceptable. It also, in the example situation given, doesn't permit playing to find out what happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
Top