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How much control do DMs need?
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<blockquote data-quote="Aldarc" data-source="post: 9007948" data-attributes="member: 5142"><p>IMHO, loverdrive is a bit abrasive with their argument here. But if I understand her correctly, part of the idea behind "git gud" is less "get over it because I know better," but, rather, "get better because you can get better." </p><p></p><p>"Git gud," FYI, is the common retort that a (often new) player gets from others players when they complain that they can't do certain challenging video/compter game content. There is a tendency from some player to blame the game, sport, or hobby for being too challenging rather than admitting that they are not skilled enough. It's often insulting and derogatory but there is also some truth behind it. </p><p></p><p></p><p>But that's when we pretend that the game is using invisible rulebooks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>Sure. I acknowledge that you don't like watching "behind the scenes" for shows or movies. I acknowledge that you don't want to focus too much on the symbols of the page when reading a book. However, what I am asking here is about how you deal with that when it comes to GM doing their magic behind the GM screen. </p><p></p><p>You hear and see the GM make rolls, consult their books and notes, or even ask you questions that are pretty indicative of impending trouble: e.g., "what's your AC again?" You're no dummy. You have been behind the screen yourself. You know how the D&D sausage is made. How does <em>clear and present GM activity</em> in a game like D&D action affect your immersion? </p><p></p><p>Also, let me ask another question. If you had no knowledge of how/when the GM made soft or hard moves in a game like Dungeon World, would you notice when playing? Would ignorance be bliss for you? </p><p></p><p>Side Note: I enjoyed the Beach Boys. The music sounded great and fun. But I gained a much greater appreciation for the music after I saw some Behind-the-Scenes clips for a number of the songs for Pet Sounds. Until then, I had only the faintest idea how elaborate the actual musical layering was with their instrumentation. I came to love some of their songs even more because I could better hone my ears to listen to certains parts and instruments. </p><p></p><p></p><p>Sure, and a GM in D&D could do almost entirely the same, with or without any constraints. Why won't the GM in D&D do the same? Why do you not trust the Dungeon World GM to play their role in good faith? </p><p></p><p></p><p>It's a pity, but there was an old Google+ thread, which [USER=42582]@pemerton[/USER] linked before, from Luke Crane (Burning Wheel, Torchbearer) that involved playing B/X according per RAW. Playing B/X and other "old school" versions of D&D per RAW was also what helped lead to the development of "philosophical OSR" and OSR play principles beause it was really a point when people looked back at B/X and asked, "what does gameplay look like if we treat B/X as a purposefully designed game?" The general consensus that emerged was, much as I said prior, that B/X was actually a tightly designed game that worked remarkably well when played according to its rules and principles. </p><p></p><p></p><p>(1) So you should be able to sypathize when [USER=6925338]@soviet[/USER] makes a point that they may also feel is blindingly obvious: i.e., some of the critics of less restricted GM authority are GMs themselves. </p><p></p><p>(2) This is a pretty egregious misuse of the term "mansplaining." But it would probably be advisable to drop that. </p><p></p><p></p><p>Would you like a play stream that showcases the rules or one where it's minimally referenced?</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9007948, member: 5142"] IMHO, loverdrive is a bit abrasive with their argument here. But if I understand her correctly, part of the idea behind "git gud" is less "get over it because I know better," but, rather, "get better because you can get better." "Git gud," FYI, is the common retort that a (often new) player gets from others players when they complain that they can't do certain challenging video/compter game content. There is a tendency from some player to blame the game, sport, or hobby for being too challenging rather than admitting that they are not skilled enough. It's often insulting and derogatory but there is also some truth behind it. But that's when we pretend that the game is using invisible rulebooks. ;) Sure. I acknowledge that you don't like watching "behind the scenes" for shows or movies. I acknowledge that you don't want to focus too much on the symbols of the page when reading a book. However, what I am asking here is about how you deal with that when it comes to GM doing their magic behind the GM screen. You hear and see the GM make rolls, consult their books and notes, or even ask you questions that are pretty indicative of impending trouble: e.g., "what's your AC again?" You're no dummy. You have been behind the screen yourself. You know how the D&D sausage is made. How does [I]clear and present GM activity[/I] in a game like D&D action affect your immersion? Also, let me ask another question. If you had no knowledge of how/when the GM made soft or hard moves in a game like Dungeon World, would you notice when playing? Would ignorance be bliss for you? Side Note: I enjoyed the Beach Boys. The music sounded great and fun. But I gained a much greater appreciation for the music after I saw some Behind-the-Scenes clips for a number of the songs for Pet Sounds. Until then, I had only the faintest idea how elaborate the actual musical layering was with their instrumentation. I came to love some of their songs even more because I could better hone my ears to listen to certains parts and instruments. Sure, and a GM in D&D could do almost entirely the same, with or without any constraints. Why won't the GM in D&D do the same? Why do you not trust the Dungeon World GM to play their role in good faith? It's a pity, but there was an old Google+ thread, which [USER=42582]@pemerton[/USER] linked before, from Luke Crane (Burning Wheel, Torchbearer) that involved playing B/X according per RAW. Playing B/X and other "old school" versions of D&D per RAW was also what helped lead to the development of "philosophical OSR" and OSR play principles beause it was really a point when people looked back at B/X and asked, "what does gameplay look like if we treat B/X as a purposefully designed game?" The general consensus that emerged was, much as I said prior, that B/X was actually a tightly designed game that worked remarkably well when played according to its rules and principles. (1) So you should be able to sypathize when [USER=6925338]@soviet[/USER] makes a point that they may also feel is blindingly obvious: i.e., some of the critics of less restricted GM authority are GMs themselves. (2) This is a pretty egregious misuse of the term "mansplaining." But it would probably be advisable to drop that. Would you like a play stream that showcases the rules or one where it's minimally referenced? [/QUOTE]
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