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General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
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<blockquote data-quote="niklinna" data-source="post: 9008111" data-attributes="member: 71235"><p>Well, I can see [USER=6925338]@soviet[/USER]'s table assuming that any time you want to open something or interact with an object, you always describe how you are doing it. As they pointed out, prompting for the how is a clear tell that there's likely a trap. But that's another tension—always describing "routine actions" in some detail makes that all take longer, vs. getting to the "good stuff", as it were. But again I can see some gamers relishing that continual moment-by-moment tension, while also recognizing that other gamers wouldn't.</p><p></p><p>There's plenty of tension in the attempt to disarm, and not so much in just having it spring unsuspected, but it's momentary. Although there can certainly be surprise, and possibly humor, in it. "Haha you remember that time Phineas just opened the chest and took a poison dart right in the crotch!?"</p></blockquote><p></p>
[QUOTE="niklinna, post: 9008111, member: 71235"] Well, I can see [USER=6925338]@soviet[/USER]'s table assuming that any time you want to open something or interact with an object, you always describe how you are doing it. As they pointed out, prompting for the how is a clear tell that there's likely a trap. But that's another tension—always describing "routine actions" in some detail makes that all take longer, vs. getting to the "good stuff", as it were. But again I can see some gamers relishing that continual moment-by-moment tension, while also recognizing that other gamers wouldn't. There's plenty of tension in the attempt to disarm, and not so much in just having it spring unsuspected, but it's momentary. Although there can certainly be surprise, and possibly humor, in it. "Haha you remember that time Phineas just opened the chest and took a poison dart right in the crotch!?" [/QUOTE]
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How much control do DMs need?
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