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How much control do DMs need?
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<blockquote data-quote="Enrahim2" data-source="post: 9008666" data-attributes="member: 7039850"><p>I am sorry. I expressed myself clumsingly. To my minor defence, I thought the second sentence contrasting to rules would make it clear that rules uncertanties was at least part of what I had in mind. The formulation stands as is in that in D&D DMs tend resolve a wide range of situations, not only rules uncertainties and consequences. They are even infamously some times called upon to resolve personal social issues among participants at the table.</p><p></p><p>However when contrasting to PbtA games it would have made most sense to clarify that it is resolutions where there is a claim of difference that would be interesting to talk about. And in that regard I guess it is resolution of rules uncertainties and resolution of internal conflicts in world building that is the two big topics that has been raised in this thread that would be interesting to look at from a social dynamics perspective?</p></blockquote><p></p>
[QUOTE="Enrahim2, post: 9008666, member: 7039850"] I am sorry. I expressed myself clumsingly. To my minor defence, I thought the second sentence contrasting to rules would make it clear that rules uncertanties was at least part of what I had in mind. The formulation stands as is in that in D&D DMs tend resolve a wide range of situations, not only rules uncertainties and consequences. They are even infamously some times called upon to resolve personal social issues among participants at the table. However when contrasting to PbtA games it would have made most sense to clarify that it is resolutions where there is a claim of difference that would be interesting to talk about. And in that regard I guess it is resolution of rules uncertainties and resolution of internal conflicts in world building that is the two big topics that has been raised in this thread that would be interesting to look at from a social dynamics perspective? [/QUOTE]
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