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How much control do DMs need?
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<blockquote data-quote="Maxperson" data-source="post: 9009974" data-attributes="member: 23751"><p>A failure to look further at something that bears looking at is at the very least a partial failure on the part of the players. I'm also assuming because prep is a large component of this conversation, that the details were prepped and around to be discovered. </p><p></p><p>When it comes to examples being typed here, pretty much all of them fail to be as detailed as actual game play because it would take forever to come up with all of those details and what a party of PCs would do. Scenarios should be given at least a little latitude to account for that.</p><p></p><p>If there's no warning whatsoever, no way to have figured it out, no way to avoid the situation, and no way to survive, then yes that is absolutely unfair. It's also not a situation that I have encountered since getting out of highschool in the late 80s and we were immature enough to let our emotions into game play on occasion. It just doesn't happen enough to worry about it.</p><p></p><p>A week later is not immediate. Given a week I would expect the necromancer to have recovered some or all of her resources.</p><p></p><p>I also don't believe in just popping forces in on a dime. If they wipe out the skeletons and it is truly immediate, she's not going to get more skeletons just because I might want the situation to be more of a challenge. I know some DMs do that, because illusionism is a thing, but I view that as depriving players of agency(railroading) and I simply won't do that.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9009974, member: 23751"] A failure to look further at something that bears looking at is at the very least a partial failure on the part of the players. I'm also assuming because prep is a large component of this conversation, that the details were prepped and around to be discovered. When it comes to examples being typed here, pretty much all of them fail to be as detailed as actual game play because it would take forever to come up with all of those details and what a party of PCs would do. Scenarios should be given at least a little latitude to account for that. If there's no warning whatsoever, no way to have figured it out, no way to avoid the situation, and no way to survive, then yes that is absolutely unfair. It's also not a situation that I have encountered since getting out of highschool in the late 80s and we were immature enough to let our emotions into game play on occasion. It just doesn't happen enough to worry about it. A week later is not immediate. Given a week I would expect the necromancer to have recovered some or all of her resources. I also don't believe in just popping forces in on a dime. If they wipe out the skeletons and it is truly immediate, she's not going to get more skeletons just because I might want the situation to be more of a challenge. I know some DMs do that, because illusionism is a thing, but I view that as depriving players of agency(railroading) and I simply won't do that. [/QUOTE]
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