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General Tabletop Discussion
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How much control do DMs need?
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<blockquote data-quote="Mort" data-source="post: 9009989" data-attributes="member: 762"><p>Agreed, but it often has to be established. You don't necessarily <em>know</em> if you trust the DM until the trust is tested - so the DM should, hopefully, establish some trust before testing it.</p><p></p><p>Example:</p><p></p><p>I have a friend who likes ambitious campaigns.</p><p></p><p>He starts a new robotech-rifts crossover campaign. 4 new players (they knew him and had gamed with him, but he had never DM'd for them) and me (who had seen him DM many times over the years).</p><p></p><p>Very first scene - he describes us waking up at our base and a stranger is approaching. Everyone meets the stranger who starts giving all these ominous portents about bad things about to happen, we need to be ready etc. etc. He has this whole monologue which is suddenly interrupted by a horde of rats over-running the base. One of the players is a pugnacious sort and starts trash talking the stranger (stranger is full of it, why should we listen etc.). The rats converge on the trash talking PC and swarm him (there have been no rolls of any kind as of this point). DM hands the trash talker an envelope and tells him to read it in the next room.</p><p></p><p>But the player (of the trash talker) is red faced and furious. He tears up the envelope, calls the entire scenario BS and storms out.</p><p></p><p>The DM, backpedaling and a bit startled, explains that the envelope just had a note that explained the Player's PC woke up (it had all been a communal dream sequence - meant to be a warning of things to come).</p><p></p><p>Unfortunately, the other players were pretty put off. The DM had forgotten to establish trust with the table (other than me) and the ambitious attempt went poorly. The whole attempt at a campaign fell apart right there.</p></blockquote><p></p>
[QUOTE="Mort, post: 9009989, member: 762"] Agreed, but it often has to be established. You don't necessarily [I]know[/I] if you trust the DM until the trust is tested - so the DM should, hopefully, establish some trust before testing it. Example: I have a friend who likes ambitious campaigns. He starts a new robotech-rifts crossover campaign. 4 new players (they knew him and had gamed with him, but he had never DM'd for them) and me (who had seen him DM many times over the years). Very first scene - he describes us waking up at our base and a stranger is approaching. Everyone meets the stranger who starts giving all these ominous portents about bad things about to happen, we need to be ready etc. etc. He has this whole monologue which is suddenly interrupted by a horde of rats over-running the base. One of the players is a pugnacious sort and starts trash talking the stranger (stranger is full of it, why should we listen etc.). The rats converge on the trash talking PC and swarm him (there have been no rolls of any kind as of this point). DM hands the trash talker an envelope and tells him to read it in the next room. But the player (of the trash talker) is red faced and furious. He tears up the envelope, calls the entire scenario BS and storms out. The DM, backpedaling and a bit startled, explains that the envelope just had a note that explained the Player's PC woke up (it had all been a communal dream sequence - meant to be a warning of things to come). Unfortunately, the other players were pretty put off. The DM had forgotten to establish trust with the table (other than me) and the ambitious attempt went poorly. The whole attempt at a campaign fell apart right there. [/QUOTE]
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