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How much control do DMs need?
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<blockquote data-quote="pemerton" data-source="post: 9010305" data-attributes="member: 42582"><p>So here's a question:</p><p></p><p>Back in the days of module B2 Keep on the Borderlands, it was taken for granted that the scenario that the GM presented to the players, via "hooks" and "rumours" and so on, was the one the players were expected to engage with. In this particular example, that's the Caves of Chaos.</p><p></p><p>Part of play consisted in gathering information, but that information - whether gained from collecting more rumours, or speaking to rescued prisoners, or whatever - was expected to help the players do better at the scenario in front of them.</p><p></p><p>But now we're discussing an example where the GM is foregrounding some bit of fiction - the dangerous tower, the dragon in the hills, etc - and the players are <em>not</em> expected to engage with it, and the point of collecting rumours etc would be so that the players can <em>confirm</em> that they ought not to engage with it.</p><p></p><p>That's a big change in gameplay. When did it happen? And why?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9010305, member: 42582"] So here's a question: Back in the days of module B2 Keep on the Borderlands, it was taken for granted that the scenario that the GM presented to the players, via "hooks" and "rumours" and so on, was the one the players were expected to engage with. In this particular example, that's the Caves of Chaos. Part of play consisted in gathering information, but that information - whether gained from collecting more rumours, or speaking to rescued prisoners, or whatever - was expected to help the players do better at the scenario in front of them. But now we're discussing an example where the GM is foregrounding some bit of fiction - the dangerous tower, the dragon in the hills, etc - and the players are [I]not[/I] expected to engage with it, and the point of collecting rumours etc would be so that the players can [I]confirm[/I] that they ought not to engage with it. That's a big change in gameplay. When did it happen? And why? [/QUOTE]
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How much control do DMs need?
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