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General Tabletop Discussion
*Dungeons & Dragons
How much control do DMs need?
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<blockquote data-quote="Lanefan" data-source="post: 9010464" data-attributes="member: 29398"><p>Why? If "dangerous" is all they happen to have heard then sorry, in the moment they decide to wander over there that's all the information they get. If they're not careful they'll find out by trial and error what "dangerous" means in this context when they get there.</p><p></p><p>Welcome to the sandbox. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Why wouldn't I say that? Because it's not something the PCs know. All they know is that it's a dangerous place; and as they're already in the field further info will be hard to come by other than by direct observation. Now, they were on a town-to-town journey already so they could decide to carry on to the next town, get some info there, and come back later; but they didn't - instead they altered course and went straight to it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9010464, member: 29398"] Why? If "dangerous" is all they happen to have heard then sorry, in the moment they decide to wander over there that's all the information they get. If they're not careful they'll find out by trial and error what "dangerous" means in this context when they get there. Welcome to the sandbox. :) Why wouldn't I say that? Because it's not something the PCs know. All they know is that it's a dangerous place; and as they're already in the field further info will be hard to come by other than by direct observation. Now, they were on a town-to-town journey already so they could decide to carry on to the next town, get some info there, and come back later; but they didn't - instead they altered course and went straight to it. [/QUOTE]
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How much control do DMs need?
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