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How much control do DMs need?
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<blockquote data-quote="Lanefan" data-source="post: 9010563" data-attributes="member: 29398"><p>I know various characters and parties in that campaign have since had (very) occasional directly interactions with the lich who lives there, but I don't remember if any of those interactions were in her tower and also don't remember if any of those characters were from that ill-fated early group. I'm pretty sure I-as-player haven't ever had a character go there, but I've not been in every party in that game.</p><p></p><p>Same here.</p><p></p><p>It's entirely possible the DM says dangerous meaning one thing and the players/PCs take it to mean something else. Which could reflect the characters' thought processes as well: they hear some random NPC talk about something dangerous* so off they go to investigate it, where in fact "dangerous" really means stay the hell clear of the place unless you kill gods in your spare time. </p><p></p><p>(for a nastier twist, a "dangerous" rumour about a place could be a lure or plant to get the PCs to go there, and thus stand them into extreme danger and-or distract them from something going on elsewhere)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9010563, member: 29398"] I know various characters and parties in that campaign have since had (very) occasional directly interactions with the lich who lives there, but I don't remember if any of those interactions were in her tower and also don't remember if any of those characters were from that ill-fated early group. I'm pretty sure I-as-player haven't ever had a character go there, but I've not been in every party in that game. Same here. It's entirely possible the DM says dangerous meaning one thing and the players/PCs take it to mean something else. Which could reflect the characters' thought processes as well: they hear some random NPC talk about something dangerous* so off they go to investigate it, where in fact "dangerous" really means stay the hell clear of the place unless you kill gods in your spare time. (for a nastier twist, a "dangerous" rumour about a place could be a lure or plant to get the PCs to go there, and thus stand them into extreme danger and-or distract them from something going on elsewhere) [/QUOTE]
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How much control do DMs need?
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