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How much control do DMs need?
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<blockquote data-quote="Lanefan" data-source="post: 9012594" data-attributes="member: 29398"><p>Probably worth mentioning here that in my campaigns, once they get nicely going, individual characters also can and do jump from party to party on a fairly common basis.</p><p></p><p>Well, if you're playing with friends (which is pretty much the only way I'd go, for anything long-term) one would think you've a bit invested in those out-of-character friendships, an investment made long before play even begins. So you've already got meta-ties to the group at the table, even if your characters in the fiction are shredding each other to bits.</p><p></p><p>Playing with strangers would be a different environment, I'll grant that.</p><p></p><p>A player leaving and a character leaving/dying aren't the same thing in my view, assuming the player wants to keep playing.</p><p></p><p>Yes; and the goal then becomes to see how long you'll last before you die, revival effects notwithstanding. Very rogue-like.</p><p></p><p>The first adventure* of my current campaign had four players, often each running two characters at a time. In that one adventure (which lasted 20 sessions) a total of 30 characters appeared; of which 22 died, with some of those deaths being at the hands of others in that sometimes-murderous party. One character - somewhat incredibly given as he was one of the more gonzo among them - made it all the way through.</p><p></p><p>And the players - and I - loved it! Many was the time the game ground to a halt because we were all laughing too hard to talk, and it just don't get any better than that!</p><p></p><p>And that adventure set the tone and foundation for what's become a 15-year run. Players have come and gone now and then, characters have come and gone more often (though never as crazy as that first adventure!), but the game carries on in a multi-branched campaign.</p><p></p><p>* - a well-known canned module that I ran mostly because I'd never run or played it before: B2 Keep on the Borderlands.</p><p></p><p>The way I see it, regardless of all else things are going right if the players want to come back for more next week.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9012594, member: 29398"] Probably worth mentioning here that in my campaigns, once they get nicely going, individual characters also can and do jump from party to party on a fairly common basis. Well, if you're playing with friends (which is pretty much the only way I'd go, for anything long-term) one would think you've a bit invested in those out-of-character friendships, an investment made long before play even begins. So you've already got meta-ties to the group at the table, even if your characters in the fiction are shredding each other to bits. Playing with strangers would be a different environment, I'll grant that. A player leaving and a character leaving/dying aren't the same thing in my view, assuming the player wants to keep playing. Yes; and the goal then becomes to see how long you'll last before you die, revival effects notwithstanding. Very rogue-like. The first adventure* of my current campaign had four players, often each running two characters at a time. In that one adventure (which lasted 20 sessions) a total of 30 characters appeared; of which 22 died, with some of those deaths being at the hands of others in that sometimes-murderous party. One character - somewhat incredibly given as he was one of the more gonzo among them - made it all the way through. And the players - and I - loved it! Many was the time the game ground to a halt because we were all laughing too hard to talk, and it just don't get any better than that! And that adventure set the tone and foundation for what's become a 15-year run. Players have come and gone now and then, characters have come and gone more often (though never as crazy as that first adventure!), but the game carries on in a multi-branched campaign. * - a well-known canned module that I ran mostly because I'd never run or played it before: B2 Keep on the Borderlands. The way I see it, regardless of all else things are going right if the players want to come back for more next week. [/QUOTE]
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