Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
How much cover is peeking through a wall?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7979973" data-attributes="member: 7006"><p>I'd agree with this. Now if someone was to ask why the enemy would get a "cover bonus to AC" as well (even though they might not actually be behind any cover)... my response would be more of semantics--</p><p></p><p>To try and fire or throw a ranged weapon out from behind a piece of vertical cover (say around a corner), you can't do so effectively just due to the body motion required to make the attack. Your attack would be hindered by trying to fire a longbow by leaning out around a corner (because you wanted to maintain the +2 AC bonus due to half-cover). So that would give the attacker a -2 to their attack roll, which is the equivalent to the enemy gaining a +2 bonus to their AC. Thus my response of whatever cover bonus you wish to claim from the enemy's readied attacks, the enemy gains likewise from your attack (just changing the -2 to your attack to a +2 to the enemy's AC so that I as DM can deal with the number crunching rather than making the player do it.)</p><p></p><p>And if the player doesn't like that option... they can do what any normal person would do-- step out entirely from behind cover, fire/throw your weapon without any issues (while receiving any readied action attacks against you), and then step back behind cover for the rest of the round. These aren't guns we're firing (where you can stick your arm out from around the corner and fire them at full strength with no mechanical issue whatsoever)... these are weapons that require full body motion needed to generate the power to cause damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7979973, member: 7006"] I'd agree with this. Now if someone was to ask why the enemy would get a "cover bonus to AC" as well (even though they might not actually be behind any cover)... my response would be more of semantics-- To try and fire or throw a ranged weapon out from behind a piece of vertical cover (say around a corner), you can't do so effectively just due to the body motion required to make the attack. Your attack would be hindered by trying to fire a longbow by leaning out around a corner (because you wanted to maintain the +2 AC bonus due to half-cover). So that would give the attacker a -2 to their attack roll, which is the equivalent to the enemy gaining a +2 bonus to their AC. Thus my response of whatever cover bonus you wish to claim from the enemy's readied attacks, the enemy gains likewise from your attack (just changing the -2 to your attack to a +2 to the enemy's AC so that I as DM can deal with the number crunching rather than making the player do it.) And if the player doesn't like that option... they can do what any normal person would do-- step out entirely from behind cover, fire/throw your weapon without any issues (while receiving any readied action attacks against you), and then step back behind cover for the rest of the round. These aren't guns we're firing (where you can stick your arm out from around the corner and fire them at full strength with no mechanical issue whatsoever)... these are weapons that require full body motion needed to generate the power to cause damage. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much cover is peeking through a wall?
Top