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General Tabletop Discussion
*Pathfinder & Starfinder
How much CR for only three characters, and is a level 7 equal to two level 5s?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4817923" data-attributes="member: 35909"><p>It's always better to try and adapt numbers of foes than the CR of the opponents you choose when dealing with odd party sizes. Beyond that, all I'll say is with less bodies, any effects that incapacitate one or more PCs become significantly more powerful than a simple 3/4 reduction in "party survivability." If they face a mind flayer, they are MUCH more likely to have the entire lot of them fail their saves and basically get TPKed. That's the nastiest example I can think of, but it applies to basically any effect that tends to affect most or all of a party; relies on a saving throw or other mechanic to possibly not harm some of those affected; and if it does affect a PC, tends to make them useless or nearly powerless in a fight. Be very careful using any such spells or monster abilities against them.</p><p></p><p>You could also try letting the 3 players make gestalt characters, which would give them roughly the strength of 4-5 normal PCs. Obviously with lots of exceptions and situational oddities, but overall. Or if 2 or all 3 of them took leadership and got cohorts. Cohorts are weaker than a PC, so just 1 cohort would not be enough to make a party of 3 comparable to an expected party of 4-6, IMO.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4817923, member: 35909"] It's always better to try and adapt numbers of foes than the CR of the opponents you choose when dealing with odd party sizes. Beyond that, all I'll say is with less bodies, any effects that incapacitate one or more PCs become significantly more powerful than a simple 3/4 reduction in "party survivability." If they face a mind flayer, they are MUCH more likely to have the entire lot of them fail their saves and basically get TPKed. That's the nastiest example I can think of, but it applies to basically any effect that tends to affect most or all of a party; relies on a saving throw or other mechanic to possibly not harm some of those affected; and if it does affect a PC, tends to make them useless or nearly powerless in a fight. Be very careful using any such spells or monster abilities against them. You could also try letting the 3 players make gestalt characters, which would give them roughly the strength of 4-5 normal PCs. Obviously with lots of exceptions and situational oddities, but overall. Or if 2 or all 3 of them took leadership and got cohorts. Cohorts are weaker than a PC, so just 1 cohort would not be enough to make a party of 3 comparable to an expected party of 4-6, IMO. [/QUOTE]
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How much CR for only three characters, and is a level 7 equal to two level 5s?
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