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General Tabletop Discussion
*Pathfinder & Starfinder
How much culture should be hardcoded into races?
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<blockquote data-quote="howandwhy99" data-source="post: 5854575" data-attributes="member: 3192"><p>Culture and Cultural Benefits (for demi-humans and some non-humans) should be baked in by default with easy optional alteration and removal.</p><p></p><p>Humans could be from any human culture and could advance without limit in classes as all classes were human classes.</p><p>Dwarves were trained in stone architecture and combat with specific monsters, like giants.</p><p>Elves were trained in sword and longbow, moving quietly, and spotting portals.</p><p>Halflings were trained with thrown weapons, moving quietly, and then by subrace.</p><p></p><p>Playable races almost always have cultural benefits, even humans. These cultures can be change, so can the benefits. However, by baking these in character creation means Culture is not ignored in favor of only physiological racial benefits. </p><p></p><p>[Dammit, first post I've lost in a long long time to the internet gods. This is a much smaller one]</p><p></p><p>EDIT:</p><p>For D&D non-humans could either adopt a human culture or be diversified within a race by sub-racial culture. </p><p></p><p>Removing culture is very, very hard, but should still be possible IMO. A race hatched fully mature from an egg has no family. A race which eats its own as food has no community beyond breeding. </p><p></p><p>The above could lead to an interesting race for some Players. Having the core game not include basic default cultures and cultural benefits would be a big mistake.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5854575, member: 3192"] Culture and Cultural Benefits (for demi-humans and some non-humans) should be baked in by default with easy optional alteration and removal. Humans could be from any human culture and could advance without limit in classes as all classes were human classes. Dwarves were trained in stone architecture and combat with specific monsters, like giants. Elves were trained in sword and longbow, moving quietly, and spotting portals. Halflings were trained with thrown weapons, moving quietly, and then by subrace. Playable races almost always have cultural benefits, even humans. These cultures can be change, so can the benefits. However, by baking these in character creation means Culture is not ignored in favor of only physiological racial benefits. [Dammit, first post I've lost in a long long time to the internet gods. This is a much smaller one] EDIT: For D&D non-humans could either adopt a human culture or be diversified within a race by sub-racial culture. Removing culture is very, very hard, but should still be possible IMO. A race hatched fully mature from an egg has no family. A race which eats its own as food has no community beyond breeding. The above could lead to an interesting race for some Players. Having the core game not include basic default cultures and cultural benefits would be a big mistake. [/QUOTE]
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How much culture should be hardcoded into races?
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