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General Tabletop Discussion
*Pathfinder & Starfinder
How much culture should be hardcoded into races?
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<blockquote data-quote="TwinBahamut" data-source="post: 5855910" data-attributes="member: 32536"><p>I'm not really a fan of hard-coding cultural assumptions into race mechanics. I think races should have quite a lot of crunch to them (far more than they do in 3E or 4E), but I don't think that crunch should involve big cultural assumptions. You can put forward a strong flavor and identity for a race without relying on culture, and I think the races come across as much more interesting and fantastical if you go the route of races with strong non-cultural qualities rather than a few minor things like "hates giants" or "trained with bows".</p><p></p><p>I think that culture is something that really isn't as important to D&D as race, class, or a character's personal identity (theme, personality, etc). In many ways, the classic D&D character is a strange outsider to normal society, after all. They wander between different cultures and see more of the world than anyone else, and any given party is often a unique mix of people from very different cultures... That identity as part of a party seems like it would grow to have more impact than a background culture, I think.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5855910, member: 32536"] I'm not really a fan of hard-coding cultural assumptions into race mechanics. I think races should have quite a lot of crunch to them (far more than they do in 3E or 4E), but I don't think that crunch should involve big cultural assumptions. You can put forward a strong flavor and identity for a race without relying on culture, and I think the races come across as much more interesting and fantastical if you go the route of races with strong non-cultural qualities rather than a few minor things like "hates giants" or "trained with bows". I think that culture is something that really isn't as important to D&D as race, class, or a character's personal identity (theme, personality, etc). In many ways, the classic D&D character is a strange outsider to normal society, after all. They wander between different cultures and see more of the world than anyone else, and any given party is often a unique mix of people from very different cultures... That identity as part of a party seems like it would grow to have more impact than a background culture, I think. [/QUOTE]
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How much culture should be hardcoded into races?
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