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General Tabletop Discussion
*Pathfinder & Starfinder
How much culture should be hardcoded into races?
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<blockquote data-quote="Nimblegrund" data-source="post: 5855962" data-attributes="member: 6691187"><p>I think pathfinder's racial options from the APG should be the model of 5e races. </p><p></p><p>For instance: </p><p></p><p>Elves get a +1 bonus to either Dex or Int, and a -1 penalty to either Con or Str. They have low light vision.</p><p></p><p>And that's it for the overall racial abilities. But where things get interesting is when you throw class into the mix...</p><p></p><p>Elven Fighters: Elven fighters tend to focus on mobility and quick strikes with weapons like longswords, shortswords, and bows. As such they get (bonus with these weapons) and (ability to improve their armor class while in lighter armor) and (extra movement)</p><p></p><p>Elven Wizards: Elven wizards tend to have particular affinity for enchantment magics and illusions. What's more, they also train with bows as a means to train their minds. As such they get (bonus to enchantment and illusion) and (ability to add magic to bows)</p><p></p><p>Elven Rogues: Elven rogues are known for their catlike footsteps. They are also highly precise strikers, preferring to snipe their targets at range with bows and crossbows, particularly hand crossbows, and fight with thin, easily concealable blades. As such they get (bonus with weapons) and (silent steps)</p><p></p><p>Elven Barbarians: Elven barbarians are a rarity, but certain pockets of wild elves exist that train their own version of elven berserkers... These elves lose their penalty to con or str, as well as gain the following abilities... etc, etc.</p><p></p><p></p><p>This way we don't have to worry so much about whether a certain race/class option is really "optimized" because we can examine each combination and give players what they expect out of their characters. It also gives us an avenue for a lot of fluff, which is good. </p><p></p><p>This gives a lot of opportunity for expansion as well. Suppose we take our elf to Athas. The elves there are much different than the classic archetype, and so the book could have lots of new crunchy options to reflect the new fluff.</p><p></p><p>You could even have feats like "Trained by another race" where you gain another race's abilities. This would be an easy way of reflecting the long-standing tradition of playing characters who belong to a different race's culture (My half-orc was raised by elves, etc.) which the system has never reflected well.</p></blockquote><p></p>
[QUOTE="Nimblegrund, post: 5855962, member: 6691187"] I think pathfinder's racial options from the APG should be the model of 5e races. For instance: Elves get a +1 bonus to either Dex or Int, and a -1 penalty to either Con or Str. They have low light vision. And that's it for the overall racial abilities. But where things get interesting is when you throw class into the mix... Elven Fighters: Elven fighters tend to focus on mobility and quick strikes with weapons like longswords, shortswords, and bows. As such they get (bonus with these weapons) and (ability to improve their armor class while in lighter armor) and (extra movement) Elven Wizards: Elven wizards tend to have particular affinity for enchantment magics and illusions. What's more, they also train with bows as a means to train their minds. As such they get (bonus to enchantment and illusion) and (ability to add magic to bows) Elven Rogues: Elven rogues are known for their catlike footsteps. They are also highly precise strikers, preferring to snipe their targets at range with bows and crossbows, particularly hand crossbows, and fight with thin, easily concealable blades. As such they get (bonus with weapons) and (silent steps) Elven Barbarians: Elven barbarians are a rarity, but certain pockets of wild elves exist that train their own version of elven berserkers... These elves lose their penalty to con or str, as well as gain the following abilities... etc, etc. This way we don't have to worry so much about whether a certain race/class option is really "optimized" because we can examine each combination and give players what they expect out of their characters. It also gives us an avenue for a lot of fluff, which is good. This gives a lot of opportunity for expansion as well. Suppose we take our elf to Athas. The elves there are much different than the classic archetype, and so the book could have lots of new crunchy options to reflect the new fluff. You could even have feats like "Trained by another race" where you gain another race's abilities. This would be an easy way of reflecting the long-standing tradition of playing characters who belong to a different race's culture (My half-orc was raised by elves, etc.) which the system has never reflected well. [/QUOTE]
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How much culture should be hardcoded into races?
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