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General Tabletop Discussion
*Dungeons & Dragons
How Much D&D Stuff Is There Anyway? Part 3: Magazines
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<blockquote data-quote="Rhineglade" data-source="post: 9770594" data-attributes="member: 6801931"><p>I suppose deep down my thought is "you can NEVER have too much D&D." But is this statement really true? Has history and experience indicated otherwise. Back in the 90s, TSR really tried to expand the game by flooding the market with endless campaign worlds. This was a factor in the early days too when Gary Gygax was at the helm but it seemed to really blow up in the 90s. The driving influence was that you would appeal to a much wider range of consumers and everyone would by multiple products and enjoy all of them for its own uniqueness. In reality, however, this only seemed to fragment the core audience even more. Smaller cliques, each devoted to one or two campaigns ONLY, formed and would stick to that group and that group only. Many "fringe" campaigns received hardly any notice at all. And to this day, we still have the endless "Greyhawk vs Forgotten Realms vs Eberron, etc" rather than "yeah D&D!"</p><p></p><p>I have likewise felt that WotC is almost repeating this trend but spreading itself a little thin, in my opinion, and not narrowing its focus to simply enrich the product more. This explains why WotC often develops just a "simple" core rule book for a new world and then rarely anything else after that. The principle being that the fan base with pick up the slack and create tons of adventures, etc to be released as third party suppliers through various resources like DMSGuild, etc. But in my experience, since most of these products come from virtually unknown sources with unknown talents and experiences, we the consumers are left with a vast assortment of somewhat questionable products. There is no uniformity across the product lines. Some are certainly a LOT better than others but even the best ones are lacking in some instance simply because they lack the proper resources that a larger company might have access. </p><p></p><p>Is just spitting out one product after another simply to have tons of options necessarily a good idea if the product in question is not always usable or worth the cost?</p></blockquote><p></p>
[QUOTE="Rhineglade, post: 9770594, member: 6801931"] I suppose deep down my thought is "you can NEVER have too much D&D." But is this statement really true? Has history and experience indicated otherwise. Back in the 90s, TSR really tried to expand the game by flooding the market with endless campaign worlds. This was a factor in the early days too when Gary Gygax was at the helm but it seemed to really blow up in the 90s. The driving influence was that you would appeal to a much wider range of consumers and everyone would by multiple products and enjoy all of them for its own uniqueness. In reality, however, this only seemed to fragment the core audience even more. Smaller cliques, each devoted to one or two campaigns ONLY, formed and would stick to that group and that group only. Many "fringe" campaigns received hardly any notice at all. And to this day, we still have the endless "Greyhawk vs Forgotten Realms vs Eberron, etc" rather than "yeah D&D!" I have likewise felt that WotC is almost repeating this trend but spreading itself a little thin, in my opinion, and not narrowing its focus to simply enrich the product more. This explains why WotC often develops just a "simple" core rule book for a new world and then rarely anything else after that. The principle being that the fan base with pick up the slack and create tons of adventures, etc to be released as third party suppliers through various resources like DMSGuild, etc. But in my experience, since most of these products come from virtually unknown sources with unknown talents and experiences, we the consumers are left with a vast assortment of somewhat questionable products. There is no uniformity across the product lines. Some are certainly a LOT better than others but even the best ones are lacking in some instance simply because they lack the proper resources that a larger company might have access. Is just spitting out one product after another simply to have tons of options necessarily a good idea if the product in question is not always usable or worth the cost? [/QUOTE]
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