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How Much D&D Stuff Is There Anyway? Part 3: Magazines
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9773231" data-attributes="member: 11760"><p>It was a pure dose of early D&D madness, unfiltered (presumably) by Gygax's version of events.</p><p></p><p>Not only do we get an accounting of the very famous battle between Castle Greyhawk adventurers and a time-lost Nazi tank unit, we also get play reports of people learning the language "Wall" so they could interrogate the dungeon itself as to its contents. ("Hey, the rules don't say dungeons <em>don't</em> know how to speak 'Wall!'"). </p><p></p><p>Most of it is wildly chaotic, plus we get all-time greatest hits "NPC" classes like the Anti-Paladin (which has some of the coolest art ever -- Lich King, eat your heart out).</p><p></p><p>There's also classic -- and timeless -- dungeon design advice that's as good as any you can find today and is probably the earliest published account of paying attention to a dungeon's origin, who moved in after, and how it's evolved over time and how mundane things like a now-absent spittoon staining the floor a century ago can seem mysterious and ominous to adventurers wondering about a dark stain on the floor and what caused that void in it.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9773231, member: 11760"] It was a pure dose of early D&D madness, unfiltered (presumably) by Gygax's version of events. Not only do we get an accounting of the very famous battle between Castle Greyhawk adventurers and a time-lost Nazi tank unit, we also get play reports of people learning the language "Wall" so they could interrogate the dungeon itself as to its contents. ("Hey, the rules don't say dungeons [I]don't[/I] know how to speak 'Wall!'"). Most of it is wildly chaotic, plus we get all-time greatest hits "NPC" classes like the Anti-Paladin (which has some of the coolest art ever -- Lich King, eat your heart out). There's also classic -- and timeless -- dungeon design advice that's as good as any you can find today and is probably the earliest published account of paying attention to a dungeon's origin, who moved in after, and how it's evolved over time and how mundane things like a now-absent spittoon staining the floor a century ago can seem mysterious and ominous to adventurers wondering about a dark stain on the floor and what caused that void in it. [/QUOTE]
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